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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Nightshade Pulse ⇦ ✚ LP
motion
500 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : *SA3
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
17 ... -5 -10 ⚔ Punish List(Start-up 10F or less)
Cammy Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
9 24 D -10 ⚔ Punish List(Start-up 10F or less)
C.Viper L Seismic Hammer ⇨⇩ ✚ LP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 24-31
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
24 26 D -10 ⚔ Punish List(Start-up 10F or less)
C.Viper M Seismic Hammer ⇨⇩ ✚ MP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 24-31
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
24 26 D -10 ⚔ Punish List(Start-up 10F or less)
C.Viper H Seismic Hammer ⇨⇩ ✚ HP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 24-31
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
24 26 D -10 ⚔ Punish List(Start-up 10F or less)
C.Viper Focus Force(Lv3) ⇦ ✚ Hold K
motion
1,400 / 10,000
5,000 / 60,000
Frame Active : 69-72, 77-80
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
69 36 D -10 ⚔ Punish List(Start-up 10F or less)
C.Viper OD Focus Force(Lv3) ⇦ ✚ Hold K K
motion
2,000 / 10,000
5,000 / 60,000
Frame Active : 67-70, 75-78
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
67 36 D -10 ⚔ Punish List(Start-up 10F or less)
Dee Jay Double Rolling Sobat ⇨ ✚ HK
motion
1,400 / 10,000
2,000 / 60,000
Frame Active : 15-17, 36-39
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3500
Properties : High
15 24 2 -10 ⚔ Punish List(Start-up 10F or less)
Dee Jay Maximum Strike (During Jus Cool)HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 15-19
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
15 25 D -10 ⚔ Punish List(Start-up 10F or less)
Dhalsim Crouching Light Kick ⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 4-10
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
4 16 -5 -10 ⚔ Punish List(Start-up 10F or less)
Dhalsim Crouching Medium Kick ⇩ ✚ MK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 10-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3000
Properties : Low
10 14 -3 -10 ⚔ Punish List(Start-up 10F or less)
Dhalsim SA1 L Yoga Inferno ⇨⇩⇨ ✚ LP
motion
1,920 / 10,000
5,040 / 60,000
Frame Active : 10-93
Cancel : -
Damage : 1920
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 5040
Drive Gauge Decrease Punish Counter : -5040
Properties : High - Projectile
10 ... D -10 ⚔ Punish List(Start-up 10F or less)
Dhalsim SA1 M Yoga Inferno ⇨⇩⇨ ✚ MP
motion
2,100 / 10,000
5,040 / 60,000
Frame Active : 10-93
Cancel : -
Damage : 2100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 5040
Drive Gauge Decrease Punish Counter : -5040
Properties : High - Projectile
10 ... D -10 ⚔ Punish List(Start-up 10F or less)
E.Honda Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 11-13,20-24
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 14 D -10 ⚔ Punish List(Start-up 10F or less)
E.Honda Double Slaps LP▸MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 4-7
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
4 20 D -10 ⚔ Punish List(Start-up 10F or less)
Elena Slide  ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 14-22
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
14 22 D -10 ⚔ Punish List(Start-up 10F or less)
Elena Starling Beak(2) MP▸MP
motion
400 / 10,000
2,000 / 60,000
Frame Active : 17-21
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3000
Properties : High
17 20 -4 -10 ⚔ Punish List(Start-up 10F or less)
Elena H Spinning Scythe ⇦ ✚ HK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 24-27, 45-47, 70-74, 77-78
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
24 23 D -10 ⚔ Punish List(Start-up 10F or less)
Elena OD Spinning Scythe ⇦ ✚ K K
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 18-21, 34-36, 61-62, 66-68
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 22 D -10 ⚔ Punish List(Start-up 10F or less)
Gouki/Akuma Kikoku Combination(2) ⇨✚HP▸⇨✚HP
motion
600 / 10,000
5,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10 21 D -10 ⚔ Punish List(Start-up 10F or less)
Next >1~20 / 43




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Nightshade Pulse
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 52 total frames
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : *SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitCan be canceled into branching moves from frames 30 - 36* Can be canceled into Overdrive Snake Step from frames 35 - 52

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard KnockdownForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : L Seismic Hammer
[02] Frame Start-up : 24
[03] Frame Active : 24-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can transition into Feint on frame 11Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : M Seismic Hammer
[02] Frame Start-up : 24
[03] Frame Active : 24-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can transition into Feint on frame 11Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : H Seismic Hammer
[02] Frame Start-up : 24
[03] Frame Active : 24-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can transition into Feint on frame 11Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Focus Force(Lv3)
[02] Frame Start-up : 69
[03] Frame Active : 69-72, 77-80
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Causes a crumple stun on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Focus Force(Lv3)
[02] Frame Start-up : 67
[03] Frame Active : 67-70, 75-78
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Causes a crumple stun on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Double Rolling Sobat
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 36-39
[04] Frame Recovery : 24
[05] Recovery Hit : 2
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Maximum Strike
[02] Frame Start-up : 15
[03] Frame Active : 15-19
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-10
[04] Frame Recovery : 16
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-22
[04] Frame Recovery : 14
[05] Recovery Hit : -3
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : SA1 L Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 128 total frames
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 1920
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : SA1 M Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 128 total frames
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 2100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13,20-24
[04] Frame Recovery : 14
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Double Slaps
[02] Frame Start-up : 4
[03] Frame Active : 4-7
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : Slide
[02] Frame Start-up : 14
[03] Frame Active : 14-22
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
4 frames of recovery added on armor hit or if the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : Starling Beak(2)
[02] Frame Start-up : 17
[03] Frame Active : 17-21
[04] Frame Recovery : 20
[05] Recovery Hit : -4
[06] Recovery Block : -10
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : H Spinning Scythe
[02] Frame Start-up : 24
[03] Frame Active : 24-27, 45-47, 70-74, 77-78
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to Lynx Whirl on hit from frames 50 - 52Can transition to Lynx Whirl on block on frame 52

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : OD Spinning Scythe
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 34-36, 61-62, 66-68
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to Lynx Whirl on hit from frames 37 - 39Can transition to Lynx Whirl on block on frame 39

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Kikoku Combination(2)
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :