Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Nightshade Pulse ⇦ ✚ LP
motion
500 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : *SA3
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
17 ... -5 -10 List of startUp 10F or less.
Cammy Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
9 24 D -10 List of startUp 10F or less.
Dee Jay Double Rolling Sobat ⇨ ✚ HK
motion
1,400 / 10,000
2,000 / 60,000
Frame Active : 15-17, 36-39
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3500
Properties : High
15 24 2 -10 List of startUp 10F or less.
Dee Jay Maximum Strike (During Jus Cool)HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 15-19
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
15 25 D -10 List of startUp 10F or less.
Dhalsim Crouching Light Kick ⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 4-10
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
4 16 -5 -10 List of startUp 10F or less.
Dhalsim Crouching Medium Kick ⇩ ✚ MK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 10-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3000
Properties : Low
10 14 -3 -10 List of startUp 10F or less.
Dhalsim SA1 L Yoga Inferno ⇨⇩⇨ ✚ LP
motion
1,920 / 10,000
5,040 / 60,000
Frame Active : 10-93
Cancel : -
Damage : 1920
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 5040
Drive Gauge Decrease Punish Counter : -5040
Properties : High - Projectile
10 ... D -10 List of startUp 10F or less.
Dhalsim SA1 M Yoga Inferno ⇨⇩⇨ ✚ MP
motion
2,100 / 10,000
5,040 / 60,000
Frame Active : 10-93
Cancel : -
Damage : 2100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 5040
Drive Gauge Decrease Punish Counter : -5040
Properties : High - Projectile
10 ... D -10 List of startUp 10F or less.
E.Honda Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 11-13,20-24
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 14 D -10 List of startUp 10F or less.
E.Honda Double Slaps LP▸MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 4-7
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
4 20 D -10 List of startUp 10F or less.
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Nightshade Pulse
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 52 total frames
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : *SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitCan be canceled into branching moves from frames 30 - 36* Can be canceled into Overdrive Snake Step from frames 35 - 52

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Forces a Hard Knock Down when hitting an opponent on the groundKnockdown time extended when attack lands as a counter or Punish CounterForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Double Rolling Sobat
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 36-39
[04] Frame Recovery : 24
[05] Recovery Hit : 2
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Maximum Strike
[02] Frame Start-up : 15
[03] Frame Active : 15-19
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-10
[04] Frame Recovery : 16
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-22
[04] Frame Recovery : 14
[05] Recovery Hit : -3
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : SA1 L Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 128 total frames
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 1920
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : SA1 M Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 128 total frames
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 2100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13,20-24
[04] Frame Recovery : 14
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Double Slaps
[02] Frame Start-up : 4
[03] Frame Active : 4-7
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :