Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Qiong Qi (2) HP▸HP
motion
400 / 10,000
6,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
14 24 D -15 List of startUp 15F or less.
Blanka Wild Nail ⇨ ✚ HP
motion
1,100 / 10,000
6,000 / 60,000
Frame Active : 18-21
Cancel : *
Damage : 1100
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 31 D -15 List of startUp 15F or less.
Blanka H Rolling Attack ⇨ ✚ HP
motion
1,300 / 10,000
1,0000 / 60,000
Frame Active : 22-41
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 26 D -15 List of startUp 15F or less.
Gouki/Akuma Rago High Kick ⇦ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 27 D -15 List of startUp 15F or less.
Jamie M Freeflow Strikes(3) ⇨ ✚ MP▸⇨ ✚ P▸⇨ ✚ P
motion
600 / 10,000
2,500 / 60,000
Frame Active : 16-17
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
16 30 D -15 List of startUp 15F or less.
Jamie L Freeflow Kicks(2) ⇨ ✚ LP▸⇨ ✚ K
motion
250 / 10,000
2,500 / 60,000
Frame Active : 14-15
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14 32 -7 -15 List of startUp 15F or less.
Jamie M Freeflow Kicks(2) ⇨ ✚ MP▸⇨ ✚ K
motion
300 / 10,000
2,500 / 60,000
Frame Active : 17-18
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
17 32 -7 -15 List of startUp 15F or less.
Jamie H Freeflow Kicks(2) ⇨ ✚ HP▸⇨ ✚ K
motion
300 / 10,000
2,500 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
20 32 -7 -15 List of startUp 15F or less.
Jamie OD Freeflow Kicks(2) ⇨ ✚ P P▸⇨ ✚ K
motion
350 / 10,000
2,500 / 60,000
Frame Active : 14-15
Cancel : -
Damage : 350
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14 32 -7 -15 List of startUp 15F or less.
Manon L Rond-point ⇨ ✚ LK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 9-11, 14-15
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 29 D -15 List of startUp 15F or less.
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Qiong Qi (2)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling : Combo scaling 10%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned stateForces a juggle state when Toxic Bloom triggers

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Wild Nail
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : *
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can transition to Coward Crouch between frames 33 - 34Properties change to the following when the attack lands as a Punish Counter:- Produces a crumple stun if the opponent is standing on the ground- Forces a floor bound if the attack hits a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 6

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Rago High Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(3)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Kicks(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-15
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Kicks(2)
[02] Frame Start-up : 17
[03] Frame Active : 17-18
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Kicks(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Freeflow Kicks(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-15
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : L Rond-point
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 14-15
[04] Frame Recovery : 29
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1350
[14] Properties : High
[15] Miscellaneous :
The upper part of Manon's body is invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 5 - 15Only the first hit can be canceled into a Level 3 Super Art or Critical Art