Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I SA2 Tainted Talons ⇦⇩⇦ ✚ P
motion
2,500 / 10,000
5,000 / 60,000
Frame Active : *
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Properties : High - Projectile
7 65 D -19 List of startUp 19F or less.
Dee Jay L Machine Gun Uppercut ⇦ ✚ LP
motion
1,650 / 10,000
3,000 / 60,000
Frame Active : 15-18
Cancel : SA3
Damage : 1650
Drive Gauge Increase Hit : 2800
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
15 35 D -19 List of startUp 19F or less.
Dee Jay M Machine Gun Uppercut ⇦ ✚ MP
motion
1,900 / 10,000
3,000 / 60,000
Frame Active : 22-25
Cancel : SA3
Damage : 1900
Drive Gauge Increase Hit : 3200
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 35 D -19 List of startUp 19F or less.
Dee Jay H Machine Gun Uppercut ⇦ ✚ HP
motion
2,200 / 10,000
3,000 / 60,000
Frame Active : 28-31
Cancel : SA3
Damage : 2200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 35 D -19 List of startUp 19F or less.
Dee Jay OD Machine Gun Uppercut ⇦ ✚ P P
motion
2,500 / 10,000
3,000 / 60,000
Frame Active : 28-31
Cancel : SA2
Damage : 2500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 35 D -19 List of startUp 19F or less.
Ken SA2 Shippu Jinrai-kyaku ⇨⇩⇨ ✚ K
motion
2,800 / 10,000
5,000 / 60,000
Frame Active : 6-7,18-20,31-33,45-47,59-60
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
6 32 D -19 List of startUp 19F or less.
Luke Double Impact(2) ⇨ ✚ HP▸HP
motion
600 / 10,000
2,000 / 60,000
Frame Active : 11-12
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 34 D -19 List of startUp 19F or less.
Manon OD Rond-point ⇨ ✚ K K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 8-11, 14-16
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
8 30 D -19 List of startUp 19F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : SA2 Tainted Talons
[02] Frame Start-up : 7
[03] Frame Active : *
[04] Frame Recovery : 65
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitMinimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter* Poison pool remains in place for 700 frames after this attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : L Machine Gun Uppercut
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA3
[08] Damage : 1650
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2800
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1700
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : M Machine Gun Uppercut
[02] Frame Start-up : 22
[03] Frame Active : 22-25
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA3
[08] Damage : 1900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3200
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1700
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : H Machine Gun Uppercut
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA3
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 2100
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Machine Gun Uppercut
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA2
[08] Damage : 2500
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 3100
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hitsThe final attack forces a Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : SA2 Shippu Jinrai-kyaku
[02] Frame Start-up : 6
[03] Frame Active : 6-7,18-20,31-33,45-47,59-60
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Transitions to the full attack after the 6th attackValues do not change on counter or Punish CounterMinimum guaranteed damage is set to 40%

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : Double Impact(2)
[02] Frame Start-up : 11
[03] Frame Active : 11-12
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : OD Rond-point
[02] Frame Start-up : 8
[03] Frame Active : 8-11, 14-16
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1350
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 4 - 16Can be canceled into a special move or Super Art from frames 41 - 46 on hit