Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li SA1 Kikosho ⇨⇩⇨ ✚ P
motion
1,700 / 10,000
2,500 / 60,000
Frame Active : 7-76
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -22 List of startUp 22F or less.
Dee Jay SA2 Lowkey Sunrise Festival (6) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK
motion
200 / 10,000
800 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -800
Drive Gauge Decrease Punish Counter : -800
Properties : High
17 45 6 -22 List of startUp 22F or less.
Dee Jay SA2 Marvelous Sunrise Festival (6) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK▸MK
motion
200 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 List of startUp 22F or less.
Dee Jay SA2 Headliner Sunrise Festival (6) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK
motion
250 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 List of startUp 22F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (6) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK
motion
100 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 List of startUp 22F or less.
Dhalsim SA1 H Yoga Inferno ⇨⇩⇨ ✚ HP
motion
2,040 / 10,000
5,040 / 60,000
Frame Active : 10-93
Cancel : -
Damage : 2040
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 5040
Drive Gauge Decrease Punish Counter : -5040
Properties : High - Projectile
10 ... D -22 List of startUp 22F or less.
E.Honda Taiho Cannon Lift (During Sumo Dash)⇩ ✚ P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 12-13, 31-33
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 32 D -22 List of startUp 22F or less.
E.Honda OD Taiho Cannon Lift (During OD Sumo Dash)⇩ ✚ P
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : 12-13, 31-33
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2500
Properties : High
12 32 D -22 List of startUp 22F or less.
Kimberly Step Up (After Hisen Kick) or ⇧ or
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... -10 -22 List of startUp 22F or less.
Luke OD Flash Knuckle ⇦ ✚ P P
motion
400 / 10,000
4,000 / 60,000
Frame Active : 15
Cancel : SA2
Damage : 400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High
15 39 - -22 List of startUp 22F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : SA1 Kikosho
[02] Frame Start-up : 7
[03] Frame Active : 7-76
[04] Frame Recovery : 122 total frames
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 7Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 31 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 14 - 33If the 7th attack is input between frames 2 - 13, or 34 - 36, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 17 - 30If the 7th attack is input between frames 2 - 16, or 31 - 36, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 31 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : SA1 H Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 133 total frames
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 2040
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Taiho Cannon Lift
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 31-33
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
On hit, recovery is 15 frames and the total attack is 49 frames

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Taiho Cannon Lift
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 31-33
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2500
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
On hit, recovery is 15 frames and the total attack is 49 frames

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Step Up
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -10
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : OD Flash Knuckle
[02] Frame Start-up : 15
[03] Frame Active : 15
[04] Frame Recovery : 39
[05] Recovery Hit : -
[06] Recovery Block : -22
[07] Cancel : SA2
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Transitions to 2nd attack on hitCan only be canceled into DDT on the 1st hit