Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Guile SA1 Sonic Hurricane(Side) ⇨⇦⇨ ✚ LPL or MP
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 8-58
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
8 ... D -26 List of startUp 26F or less.
Lily Desert Storm(3) ⇨ ✚ HP▸HP▸HP
motion
800 / 10,000
2,000 / 60,000
Frame Active : 20-24
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20 42 D -26 List of startUp 26F or less.
Mai [Boosted]SA1 Kagerou no Mai ⇨⇩⇨ ✚ P
motion
2,300 / 10,000
2,500 / 60,000
Frame Active : 6-95
Cancel : -
Damage : 2300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
6 46 D -26 List of startUp 26F or less.
Terry M Rising Tackle ⇨⇩ ✚ MP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 6-15
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -26 List of startUp 26F or less.
Terry SA1 Buster Wolf ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-18
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 60 D -26 List of startUp 26F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : SA1 Sonic Hurricane(Side)
[02] Frame Start-up : 8
[03] Frame Active : 8-58
[04] Frame Recovery : 89 total frames
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws and strikes from frames 1 - 8Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : Desert Storm(3)
[02] Frame Start-up : 20
[03] Frame Active : 20-24
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : [Boosted]SA1 Kagerou no Mai
[02] Frame Start-up : 6
[03] Frame Active : 6-95
[04] Frame Recovery : 46
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 2300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 6Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Terry
[01] Move Name : M Rising Tackle
[02] Frame Start-up : 6
[03] Frame Active : 6-15
[04] Frame Recovery : 28+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 43

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Terry
[01] Move Name : SA1 Buster Wolf
[02] Frame Start-up : 7
[03] Frame Active : 7-18
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 8Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%