Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka SA1 Shout of Earth ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 8-16
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Projectile
8 ... D -29 List of startUp 29F or less.
Blanka [Lightning Beast] SA1 Shout of Earth ⇨⇩⇨ ✚ P
motion
2,200 / 10,000
2,500 / 60,000
Frame Active : 8-16
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Projectile
8 ... D -29 List of startUp 29F or less.
Dee Jay OD Jus Cool ⇦ ✚ K K
motion
500 / 10,000
4,000 / 60,000
Frame Active : 8-12
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 36 D -29 List of startUp 29F or less.
Dee Jay SA2 Lowkey Sunrise Festival ⇨⇩⇨ ✚ LP
motion
300 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -1000
Properties : High
12 46 6 -29 List of startUp 29F or less.
Dee Jay SA2 Marvelous Sunrise Festival ⇨⇩⇨ ✚ MP
motion
300 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -500
Properties : High
12 46 6 -29 List of startUp 29F or less.
Dee Jay SA2 Headliner Sunrise Festival ⇨⇩⇨ ✚ HP
motion
200 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -500
Properties : High
12 46 6 -29 List of startUp 29F or less.
Luke M Rising Uppercut ⇨⇩ ✚ MP
motion
*1000 / 10,000
4,000 / 60,000
Frame Active : 6-15
Cancel : SA3
Damage : *1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -29 List of startUp 29F or less.
Luke SA1 Vulcan Blast ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
6 ... D -29 List of startUp 29F or less.
Luke SA2 Eraser ⇦⇩⇦ ✚ P
motion
2,800 / 10,000
5,000 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
5 51 D -29 List of startUp 29F or less.
Mai L Hishou Ryuuenjin ⇨⇩ ✚ LK
motion
900 / 10,000
8,000 / 60,000
Frame Active : 5-22
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -29 List of startUp 29F or less.
Next




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[00] Character : Blanka
[01] Move Name : SA1 Shout of Earth
[02] Frame Start-up : 8
[03] Frame Active : 8-16
[04] Frame Recovery : 78 total frames
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 9Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] SA1 Shout of Earth
[02] Frame Start-up : 8
[03] Frame Active : 8-16
[04] Frame Recovery : 78 total frames
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 9Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : Dee Jay
[01] Move Name : OD Jus Cool
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition into branching attacks from frames 25 - 39Can transition into Juggling Dash from frame 19

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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 18 - 30Values do not change on counter or Punish CounterMinimum guaranteed damage is 40%

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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 12 - 17If the 2nd attack is input between frames 2 - 11, or 18 - 30, it will fail to come outValues do not change on counter or Punish CounterMinimum guaranteed damage is 40%

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[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 13 - 17If the 2nd attack is input between frames 2 - 12, or 18 - 30, it will fail to come outValues do not change on counter or Punish CounterMinimum guaranteed damage is 40%

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[00] Character : Luke
[01] Move Name : M Rising Uppercut
[02] Frame Start-up : 6
[03] Frame Active : 6-15
[04] Frame Recovery : 24+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : SA3
[08] Damage : *1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 9 - 39* Does 800 individual damage from the 3rd active frame and on

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[00] Character : Luke
[01] Move Name : SA1 Vulcan Blast
[02] Frame Start-up : 6
[03] Frame Active : -
[04] Frame Recovery : 108 total frames
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 6Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

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[00] Character : Luke
[01] Move Name : SA2 Eraser
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 7Transitions to full attack after the 2nd hitMinimum guaranteed damage is 40%Values do not change on counter or Punish Counter

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[00] Character : Mai
[01] Move Name : L Hishou Ryuuenjin
[02] Frame Start-up : 5
[03] Frame Active : 5-22
[04] Frame Recovery : 15+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 7 - 37