Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Gouki/Akuma M Gou Shoryuken ⇨⇩ ✚ MP
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 6-15
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -30 List of startUp 30F or less.
Guile L Somersault Kick ⇧ ✚ LK
motion
*1000 / 10,000
4,000 / 60,000
Frame Active : 5-10
Cancel : SA3
Damage : *1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -30 List of startUp 30F or less.
Guile (Perfect timing) L Somersault Kick ⇧ ✚ LK
motion
*1200 / 10,000
4,000 / 60,000
Frame Active : 5-10
Cancel : SA3
Damage : *1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -30 List of startUp 30F or less.
Ken SA3 Shinryu Reppa ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
1,1000 / 60,000
Frame Active : 7-9,11-13,14-16,33-35,36-37,38-39,40-41,42-43,44-45
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -11000
Drive Gauge Decrease Punish Counter : -15000
Properties : High
7 45 D -30 List of startUp 30F or less.
Ken CA Shinryu Reppa (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,6000 / 60,000
Frame Active : 7-9,11-13,14-16,33-35,36-37,38-39,40-41,42-43,44-45
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -16000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
7 45 D -30 List of startUp 30F or less.
Kimberly L Bushin Senpukyaku ⇦ ✚ LK
motion
990 / 10,000
1,000 / 60,000
Frame Active : 6-11, 13-18*,20-25, 34-36
Cancel : -
Damage : 990
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -30 List of startUp 30F or less.
Lily [Windclad]M Tomahawk Buster ⇨⇩ ✚ MP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 6-9 10-19
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -30 List of startUp 30F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Gou Shoryuken
[02] Frame Start-up : 6
[03] Frame Active : 6-15
[04] Frame Recovery : 30+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 9 - 45

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : L Somersault Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-10
[04] Frame Recovery : 26+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : SA3
[08] Damage : *1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 7Considered airborne from frames 8 - 36* Does 800 individual damage after the 3rd active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : (Perfect timing) L Somersault Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-10
[04] Frame Recovery : 26+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : SA3
[08] Damage : *1200
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 7Considered airborne from frames 8 - 36* Does 1000 individual damage when the attack lands after the 3rd active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : SA3 Shinryu Reppa
[02] Frame Start-up : 7
[03] Frame Active : 7-9,11-13,14-16,33-35,36-37,38-39,40-41,42-43,44-45
[04] Frame Recovery : 45
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -11000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 18Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%Following properties occur if the first attack is blocked or misses- Damage is 2100- Reduces Drive Gauge by 9000 on hit- Does not go into full cinematic animation* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : CA Shinryu Reppa
[02] Frame Start-up : 7
[03] Frame Active : 7-9,11-13,14-16,33-35,36-37,38-39,40-41,42-43,44-45
[04] Frame Recovery : 45
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -16000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 18Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%Following properties occur if the first attack is blocked or misses- Damage is 2300- Reduces Drive Gauge by 16000 on hit- Does not go into full cinematic animation* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : L Bushin Senpukyaku
[02] Frame Start-up : 6
[03] Frame Active : 6-11, 13-18*,20-25, 34-36
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : -
[08] Damage : 990
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 11Considered airborne from frames 7 - 42Invincible to throws from frames 7 - 11

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : [Windclad]M Tomahawk Buster
[02] Frame Start-up : 6
[03] Frame Active : 6-9 10-19
[04] Frame Recovery : 24+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 12Considered airborne from frames 9 - 44