Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy SA3 Delta Red Assault ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 9-23
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
9 ... D -33 List of startUp 33F or less.
Cammy CA Delta Red Assault (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 9-23
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
9 ... D -33 List of startUp 33F or less.
E.Honda SA1 Show of Force ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-11
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 48 D -33 List of startUp 33F or less.
Guile OD Somersault Kick ⇧ ✚ K K
motion
*1600 / 10,000
2,000 / 60,000
Frame Active : 6-11
Cancel : -
Damage : *1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -33 List of startUp 33F or less.
JP SA1 Chornobog ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -33 List of startUp 33F or less.
Lily [Windclad]H Tomahawk Buster ⇨⇩ ✚ HP
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 8-11, 12-23
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -33 List of startUp 33F or less.
Luke H Rising Uppercut ⇨⇩ ✚ HP
motion
*1200 / 10,000
4,000 / 60,000
Frame Active : 9-18
Cancel : SA3
Damage : *1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 ... D -33 List of startUp 33F or less.
Mai SA3 Shiranui Ryuu: Enbu Ada Zakura ⇦⇩⇦ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-11, 16-17, 33-36, 45-48
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 46 D -33 List of startUp 33F or less.
Mai CA Shiranui Ryuu: Enbu Ada Zakura ⇦⇩⇦ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-11, 16-17, 33-36, 45-48
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 46 D -33 List of startUp 33F or less.




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Cammy
[01] Move Name : SA3 Delta Red Assault
[02] Frame Start-up : 9
[03] Frame Active : 9-23
[04] Frame Recovery : 4+34 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Considered airborn from frames 9 - 27Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : CA Delta Red Assault
[02] Frame Start-up : 9
[03] Frame Active : 9-23
[04] Frame Recovery : 4+34 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Considered airborn from frames 9 - 27Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : SA1 Show of Force
[02] Frame Start-up : 7
[03] Frame Active : 7-11
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 11Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : OD Somersault Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-11
[04] Frame Recovery : 26+20 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : *1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Considered airborne from frames 8 - 37* Does 700 individual damage from frames 3 - 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : SA1 Chornobog
[02] Frame Start-up : 8
[03] Frame Active : -
[04] Frame Recovery : 84 total frames
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 10Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : [Windclad]H Tomahawk Buster
[02] Frame Start-up : 8
[03] Frame Active : 8-11, 12-23
[04] Frame Recovery : 25+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 11 - 49

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[00] Character : Luke
[01] Move Name : H Rising Uppercut
[02] Frame Start-up : 9
[03] Frame Active : 9-18
[04] Frame Recovery : 25+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : SA3
[08] Damage : *1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 11 - 43* Does 800 individual damage from the 3rd active frame and on

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : SA3 Shiranui Ryuu: Enbu Ada Zakura
[02] Frame Start-up : 10
[03] Frame Active : 10-11, 16-17, 33-36, 45-48
[04] Frame Recovery : 46
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 11The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : CA Shiranui Ryuu: Enbu Ada Zakura
[02] Frame Start-up : 10
[03] Frame Active : 10-11, 16-17, 33-36, 45-48
[04] Frame Recovery : 46
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 11The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves