Street Fighter 6
Frame Data Search


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Street Fighter 6 version : Ver.2.0100.000  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
C.Viper SA1 Limit Decoupler ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 8-11, 15-20
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 53 D -34 List of startUp 34F or less.
E.Honda SA3 The Final Bout ⇦⇩⇦ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 9-11,20-22
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
9 51 D -34 List of startUp 34F or less.
E.Honda CA The Final Bout (when under 25% vitality)⇩⇦⇩⇦ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 9-11,20-22
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
9 51 D -34 List of startUp 34F or less.
M.Bison SA2 Psycho Punisher ⇦⇩⇦ ✚ K
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 26-32
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
26 52 D -34 List of startUp 34F or less.




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[00] Character : C.Viper
[01] Move Name : SA1 Limit Decoupler
[02] Frame Start-up : 8
[03] Frame Active : 8-11, 15-20
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 11Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 12 - 20Considered airborne from frames 12 - 42Adds a timer set to 700 frames, during this time Viper can perform follow-up attacks and High Jumps without consuming any Drive (During Burnout the timer is consumed, and follow-up attacks and High Jumps can be performed)Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

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[00] Character : E.Honda
[01] Move Name : SA3 The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter

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[00] Character : E.Honda
[01] Move Name : CA The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter

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[00] Character : M.Bison
[01] Move Name : SA2 Psycho Punisher
[02] Frame Start-up : 26
[03] Frame Active : 26-32
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 25Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 40%