Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li SA2 Hoyoku-sen ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
5,000 / 60,000
Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
Cancel : *
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 48 D -35 List of startUp 35F or less.
Gouki/Akuma SA2 Empyrean's End ⇦⇩⇦ ✚ P
motion
2,800 / 10,000
5,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Properties : High
9 52 D -35 List of startUp 35F or less.
Ken [Quick Dash] Shoryuken (During Quick Dash)⇨⇩ ✚ P
motion
1,700 / 10,000
4,000 / 60,000
Frame Active : 8, 9, 10, 11, 12-17
Cancel : SA3
Damage : 1700
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -35 List of startUp 35F or less.
Kimberly H Bushin Senpukyaku ⇦ ✚ HK
motion
1,170 / 10,000
1,000 / 60,000
Frame Active : 8-13, 15-20*, 22-27, 36-38
Cancel : -
Damage : 1170
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -35 List of startUp 35F or less.
Kimberly SA3 Bushin Ninjastar Cypher ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 8-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
8 51 D -35 List of startUp 35F or less.
Kimberly CA Bushin Ninjastar Cypher (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 8-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
8 51 D -35 List of startUp 35F or less.
Lily H Tomahawk Buster ⇨⇩ ✚ HP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 10-23
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 ... D -35 List of startUp 35F or less.
Lily OD Tomahawk Buster ⇨⇩ ✚ P P
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 6-17
Cancel : *
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -35 List of startUp 35F or less.
Lily [Windclad]OD Tomahawk Buster ⇨⇩ ✚ P P
motion
1,600 / 10,000
4,000 / 60,000
Frame Active : 4-5, 6-7, 8-17
Cancel : *
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
4 ... D -35 List of startUp 35F or less.
Zangief SA2 Cyclone Lariat(Charged) ⇨⇩⇨ ✚ P
motion
1,100 / 10,000
5,000 / 60,000
Frame Active : *18-111, 33-35, 41-42, 50-51, 60-61, 69-70, 79-80, 90-91, 99-100, 110-111, 120-122
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 52 D -35 List of startUp 35F or less.




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : SA2 Hoyoku-sen
[02] Frame Start-up : 11
[03] Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 12Minimum guaranteed damage is 40%Values do not change on counter or Punish CounterThe final hit can be canceled into a jump

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[00] Character : Gouki/Akuma
[01] Move Name : SA2 Empyrean's End
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 11.Produces a wall splat if the opponent reaches the wallMinimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter

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[00] Character : Ken
[01] Move Name : [Quick Dash] Shoryuken
[02] Frame Start-up : 8
[03] Frame Active : 8, 9, 10, 11, 12-17
[04] Frame Recovery : 33+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : SA3
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 18Invincible to projectiles from frames 3 - 11Considered airborne from frames 11 - 51

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : H Bushin Senpukyaku
[02] Frame Start-up : 8
[03] Frame Active : 8-13, 15-20*, 22-27, 36-38
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 1170
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 13Considered airborne from frames 9 - 49Invincible to throws from frames 9 - 13

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : SA3 Bushin Ninjastar Cypher
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13On the first frame, the following boosts are activated and remain until the end of the match- Attack damage up 111%- Walk speed increasedMinimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : CA Bushin Ninjastar Cypher
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13On the first frame, the following boosts are activated and remain until the end of the match- Attack damage up 111%- Walk speed increasedMinimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : H Tomahawk Buster
[02] Frame Start-up : 10
[03] Frame Active : 10-23
[04] Frame Recovery : 25+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1- 14Considered airborne from frames 11 - 49

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : OD Tomahawk Buster
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 27+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 11 - 14Invincible to throws from frames 1 - 10Considered airborne from frames 7 - 45Can only transition into Overdrive Condor Dive

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : [Windclad]OD Tomahawk Buster
[02] Frame Start-up : 4
[03] Frame Active : 4-5, 6-7, 8-17
[04] Frame Recovery : 27+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 1600
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Invincible to throws from frames 1 - 10Considered airborne from frames 7 - 45* Can only transition into Overdrive Condor Dive

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : SA2 Cyclone Lariat(Charged)
[02] Frame Start-up : 18
[03] Frame Active : *18-111, 33-35, 41-42, 50-51, 60-61, 69-70, 79-80, 90-91, 99-100, 110-111, 120-122
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1- 18Projectile invincibility from frames 19 - 122Shifts to throw when the button is not held downMinimum guaranteed damage is 40%Values do not change on counter or Punish Counter* Active vaccuum hitbox