Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I SA3 Claws of Ya Zi ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : 0
Properties : High
10 58 D -36 List of startUp 36F or less.
A.K.I CA Claws of Ya Zi (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : 0
Properties : High
10 58 D -36 List of startUp 36F or less.
Cammy L Cannon Spike ⇨⇩ ✚ LK
motion
*900 / 10,000
4,000 / 60,000
Frame Active : 5-16
Cancel : SA3
Damage : *900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -36 List of startUp 36F or less.
Cammy M Cannon Spike ⇨⇩ ✚ MK
motion
*1000 / 10,000
4,000 / 60,000
Frame Active : 6-17
Cancel : SA3
Damage : *1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -36 List of startUp 36F or less.
Cammy H Cannon Spike ⇨⇩ ✚ HK
motion
*1200 / 10,000
4,000 / 60,000
Frame Active : 7-18
Cancel : SA3
Damage : *1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -36 List of startUp 36F or less.
Gouki/Akuma H Gou Shoryuken ⇨⇩ ✚ HP
motion
1,500 / 10,000
6,000 / 60,000
Frame Active : 7-17
Cancel : SA3
Damage : 1500
Drive Gauge Increase Hit : 2100
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -36 List of startUp 36F or less.
Ken H Shoryuken ⇨⇩ ✚ HP
motion
1,400 / 10,000
4,200 / 60,000
Frame Active : 7-8,9-10,11-16
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -36 List of startUp 36F or less.
Lily SA1 Breezing Hawk ⇨⇩⇨ ✚ P
motion
2,200 / 10,000
2,500 / 60,000
Frame Active : 10-11,17-18,26-27,36-37,46-47
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 54 D -36 List of startUp 36F or less.
Rashid L Eagle Spike ⇦ ✚ LK
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 15-27
Cancel : *SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
15 31 D -36 List of startUp 36F or less.
Rashid M Eagle Spike ⇦ ✚ MK
motion
1,300 / 10,000
6,000 / 60,000
Frame Active : 21-33
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
21 26 D -36 List of startUp 36F or less.
Next




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[00] Character : A.K.I
[01] Move Name : SA3 Claws of Ya Zi
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 12.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : A.K.I
[01] Move Name : CA Claws of Ya Zi
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 12.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Cammy
[01] Move Name : L Cannon Spike
[02] Frame Start-up : 5
[03] Frame Active : 5-16
[04] Frame Recovery : 24+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : *900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 7 - 40* Does 800 individual damage after the 3rd active frame

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[00] Character : Cammy
[01] Move Name : M Cannon Spike
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 25+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : *1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 8 - 42* Does 800 individual damage after the 3rd active frame

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[00] Character : Cammy
[01] Move Name : H Cannon Spike
[02] Frame Start-up : 7
[03] Frame Active : 7-18
[04] Frame Recovery : 28+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : *1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold down the button for over 15 frames to change its propertiesInvincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 10 - 36* Does 800 individual damage from the 3rd active frame and on

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[00] Character : Gouki/Akuma
[01] Move Name : H Gou Shoryuken
[02] Frame Start-up : 7
[03] Frame Active : 7-17
[04] Frame Recovery : 35+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2100
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 7 - 52

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[00] Character : Ken
[01] Move Name : H Shoryuken
[02] Frame Start-up : 7
[03] Frame Active : 7-8,9-10,11-16
[04] Frame Recovery : 35+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Invincible to projectiles from frames 5 - 11Considered airborne from frames 9 - 51

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : SA1 Breezing Hawk
[02] Frame Start-up : 10
[03] Frame Active : 10-11,17-18,26-27,36-37,46-47
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 14Transitions to the full animation on the 2nd hitValues do not change on counter or Punish CounterMinimum guaranteed damage is set to 30%

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : L Eagle Spike
[02] Frame Start-up : 15
[03] Frame Active : 15-27
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : *SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Attack properties changed by air currents are active from frames 4 - 15Considered airborne from frames 9 - 38*Can only be canceled into Super Art 3 on hit

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[00] Character : Rashid
[01] Move Name : M Eagle Spike
[02] Frame Start-up : 21
[03] Frame Active : 21-33
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Attack properties changed by air currents are active from frames 6 - 28Considered airborne from frames 12 - 38