Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li L Tensho Kicks ⇩⇩ ✚ LK
motion
900 / 10,000
3,000 / 60,000
Frame Active : 5-6, 17-18
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -37 List of startUp 37F or less.
Juri M Tensenrin ⇨⇩ ✚ MP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 5-12, 18-19, 23-24
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -37 List of startUp 37F or less.
Juri H Tensenrin ⇨⇩ ✚ HP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 5-12, 18-19, 23-24
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -37 List of startUp 37F or less.
Marisa SA1 Javelin of Marisa(Physical counter version) ⇨⇩⇨ ✚ P
motion
2,640 / 10,000
2,500 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 2640
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 54 D -37 List of startUp 37F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Tensho Kicks
[02] Frame Start-up : 5
[03] Frame Active : 5-6, 17-18
[04] Frame Recovery : 27+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 45

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : M Tensenrin
[02] Frame Start-up : 5
[03] Frame Active : 5-12, 18-19, 23-24
[04] Frame Recovery : 14 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 48

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : H Tensenrin
[02] Frame Start-up : 5
[03] Frame Active : 5-12, 18-19, 23-24
[04] Frame Recovery : 14 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 48

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa(Physical counter version)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 2640
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10