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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Alex SA1 Raging Spear ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 9-13
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 55 D -38 ⚔ Punish List(Start-up 38F or less)
Alex SA3 The Final Prison ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
12 53 D -38 ⚔ Punish List(Start-up 38F or less)
Alex CA The Final Prison (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
12 53 D -38 ⚔ Punish List(Start-up 38F or less)
C.Viper SA3 Hard Luck Rejector ⇦⇩⇦ ✚ K
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 54 D -38 ⚔ Punish List(Start-up 38F or less)
C.Viper CA Hard Luck Rejector (when under 25% vitality)⇩⇦⇩⇦ ✚ K
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 54 D -38 ⚔ Punish List(Start-up 38F or less)
1~5 / 5




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[00] Character : Alex
[01] Move Name : SA1 Raging Spear
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 55
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 8Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

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[00] Character : Alex
[01] Move Name : SA3 The Final Prison
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Alex
[01] Move Name : CA The Final Prison
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : SA3 Hard Luck Rejector
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 13The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : CA Hard Luck Rejector
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 13The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves