Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka OD Vertical Rolling Attack ⇧ ✚ K K
motion
1,600 / 10,000
4,000 / 60,000
Frame Active : 7-14,17-22
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Properties : High
7 ... D -40 List of startUp 40F or less.
Blanka [Lightning Beast] OD Vertical Rolling Attack ⇧ ✚ K K
motion
1,750 / 10,000
4,000 / 60,000
Frame Active : 7-14,17-22
Cancel : -
Damage : 1750
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Properties : High
7 ... D -40 List of startUp 40F or less.
Cammy H Cannon Spike(Charged) ⇨⇩ ✚ Hold HK
motion
*1500 / 10,000
4,000 / 60,000
Frame Active : 24-35
Cancel : SA3
Damage : *1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 ... D -40 List of startUp 40F or less.
Cammy OD Cannon Spike ⇨⇩ ✚ K K
motion
*1500 / 10,000
2,000 / 60,000
Frame Active : 6-17
Cancel : -
Damage : *1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -40 List of startUp 40F or less.
Chun-Li OD Tensho Kicks ⇩⇩ ✚ K K
motion
1,400 / 10,000
3,000 / 60,000
Frame Active : 6-8, 14-16,42-43,49-50,55-56,64-65
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -40 List of startUp 40F or less.
Ken OD Shoryuken ⇨⇩ ✚ P P
motion
1,600 / 10,000
5,000 / 60,000
Frame Active : 6-7, 8-15, 30-31, 32, 33-34, 35-39
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -40 List of startUp 40F or less.
Kimberly OD Bushin Senpukyaku ⇦ ✚ K K
motion
1,410 / 10,000
1,000 / 60,000
Frame Active : 6-11, 13-18, 20-25, 27-32, 34-35
Cancel : -
Damage : 1410
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -40 List of startUp 40F or less.
Luke OD Rising Uppercut ⇨⇩ ✚ P P
motion
1,400 / 10,000
2,000 / 60,000
Frame Active : 6-8, 9-15
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -40 List of startUp 40F or less.
Mai OD Hishou Ryuuenjin ⇨⇩ ✚ K K
motion
1,600 / 10,000
4,000 / 60,000
Frame Active : 6-22
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -40 List of startUp 40F or less.
Mai [Boosted]OD Hishou Ryuuenjin ⇨⇩ ✚ K K
motion
1,700 / 10,000
3,000 / 60,000
Frame Active : 6-23
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -40 List of startUp 40F or less.
Next




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[00] Character : Blanka
[01] Move Name : OD Vertical Rolling Attack
[02] Frame Start-up : 7
[03] Frame Active : 7-14,17-22
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 4 - 53Completely invincible to attacks from frames 1 - 10

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Vertical Rolling Attack
[02] Frame Start-up : 7
[03] Frame Active : 7-14,17-22
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1750
[09] Combo Scaling : Starter scaling 40%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 4 - 53Completely invincible to attacks from frames 1 - 10

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[00] Character : Cammy
[01] Move Name : H Cannon Spike(Charged)
[02] Frame Start-up : 24
[03] Frame Active : 24-35
[04] Frame Recovery : 29+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : SA3
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 7Completely invincible from frames 20 - 25Considered airborne from frames 26 - 64* Does 900 individual damage after the 5th active frame

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[00] Character : Cammy
[01] Move Name : OD Cannon Spike
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 30+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 7Considered airborne from frames 8 - 47* Does 900 individual damage after the 5th active frame

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[00] Character : Chun-Li
[01] Move Name : OD Tensho Kicks
[02] Frame Start-up : 6
[03] Frame Active : 6-8, 14-16,42-43,49-50,55-56,64-65
[04] Frame Recovery : 14+27 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1- 7Considered airborne from frames 8 - 32The 3rd hit of the attack comes out only if the 2nd attack hits

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[00] Character : Ken
[01] Move Name : OD Shoryuken
[02] Frame Start-up : 6
[03] Frame Active : 6-7, 8-15, 30-31, 32, 33-34, 35-39
[04] Frame Recovery : 35+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10Considered airborne from frames 9 - 24 and 33 - 74

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[00] Character : Kimberly
[01] Move Name : OD Bushin Senpukyaku
[02] Frame Start-up : 6
[03] Frame Active : 6-11, 13-18, 20-25, 27-32, 34-35
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1410
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 11Considered airborne from frames 7 - 47Invincible to throws from frames 7 - 11Only the 4th hit can be canceled into a Level 2 Super Art

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[00] Character : Luke
[01] Move Name : OD Rising Uppercut
[02] Frame Start-up : 6
[03] Frame Active : 6-8, 9-15
[04] Frame Recovery : 35+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10Considered airborne from frames 8 - 50Can only transition to Slam Dunk on hit

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[00] Character : Mai
[01] Move Name : OD Hishou Ryuuenjin
[02] Frame Start-up : 6
[03] Frame Active : 6-22
[04] Frame Recovery : 19+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 8Considered airborne from frames 8 - 417 frame of recovery added when blocked

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[00] Character : Mai
[01] Move Name : [Boosted]OD Hishou Ryuuenjin
[02] Frame Start-up : 6
[03] Frame Active : 6-23
[04] Frame Recovery : 18+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 8Considered airborne from frames 8 - 417 frame of recovery added when blocked