Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay SA2 Marvelous Sunrise Festival (7) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK▸MK▸HK
motion
400 / 10,000
1,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18 64 D -43 List of startUp 43F or less.
Dee Jay SA2 Headliner Sunrise Festival (7) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK▸HK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18 64 D -43 List of startUp 43F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (7) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK▸HK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18 64 D -43 List of startUp 43F or less.
Jamie M Arrow Kick ⇨⇩ ✚ MK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 8-14, 39-43
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 53 D -43 List of startUp 43F or less.
Jamie H Arrow Kick ⇨⇩ ✚ HK
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 10-16, 41-45, 54-57
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 53 D -43 List of startUp 43F or less.
Jamie OD Arrow Kick ⇨⇩ ✚ K K
motion
1,500 / 10,000
4,000 / 60,000
Frame Active : 6-12, 37-38, 50-51
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 53 D -43 List of startUp 43F or less.
Marisa SA1 Javelin of Marisa ⇨⇩⇨ ✚ P
motion
2,200 / 10,000
2,500 / 60,000
Frame Active : 19-23
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 60 D -43 List of startUp 43F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to a branching attack from frames 11 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to a branching attack from frames 11 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Arrow Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-14, 39-43
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Will only transition to the 2nd hit and after when the first attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Arrow Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-16, 41-45, 54-57
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 16Will only transition to the 2nd hit and after when the first attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Arrow Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-12, 37-38, 50-51
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 9Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 10 - 12The second hit and subsequent attacks only come out if the first attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Hold down the button for over 27 frames to change its propertiesSuper Armor for 2 hits from frames 1 - 23Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter