Street Fighter 6
Frame Data Search
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Street Fighter 6 version : Ver.2.0000.000  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay H Jackknife Maximum ⇧ ✚ HK
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 5-9, 17-21, 30-33
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -44 List of startUp 44F or less.
Marisa SA2 Meteorite ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 9-16,49-51
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
9 59 D -44 List of startUp 44F or less.




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[00] Character : Dee Jay
[01] Move Name : H Jackknife Maximum
[02] Frame Start-up : 5
[03] Frame Active : 5-9, 17-21, 30-33
[04] Frame Recovery : 17+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -44
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 51Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1- 9Invincible to throws from frames 5 - 6

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[00] Character : Marisa
[01] Move Name : SA2 Meteorite
[02] Frame Start-up : 9
[03] Frame Active : 9-16,49-51
[04] Frame Recovery : 59
[05] Recovery Hit : D
[06] Recovery Block : -44
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling : Immediate scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Minimum guaranteed damage is set to 40%Considered airborne from frames 16 - 48Values do not change on counter or Punish CounterProperties change to the following if the attack lands between frames 49 - 51- Damage is 2500- Does not go into full cinematic animation