Street Fighter 6
Frame Data Search
across all characters


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Street Fighter 6 version : Ver.1.1000.010  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
Jamie L Arrow Kick ⇨⇩ ✚ LK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 5-14, 41-50
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 52 D -45 List of startUp 45F or less.
Rashid M Spinning Mixer ⇨ ✚ MP
motion
800 / 10,000
7,500 / 60,000
Frame Active : 8,9-10,13-14,20-21,25-26
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -45 List of startUp 45F or less.




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[00] Character : Jamie
[01] Move Name : L Arrow Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-14, 41-50
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -45
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 12Will only transition to the 2nd hit and after when the first attack hits

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : M Spinning Mixer
[02] Frame Start-up : 8
[03] Frame Active : 8,9-10,13-14,20-21,25-26
[04] Frame Recovery : 11 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -45
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 10Considered airborne from frames 13 - 60Attack properties changed by air currents are active from frames 2 - 911 frames of landing recovery can be canceled by a special move or Super Art when the attack hits