Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay SA2 Lowkey Sunrise Festival (7) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK▸HK
motion
1,400 / 10,000
5,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 79 D -61 List of startUp 61F or less.
Ken OD Tatsumaki Senpu-kyaku ⇦ ✚ K K
motion
1,700 / 10,000
4,000 / 60,000
Frame Active : 9-12, 18-20, 27-29, 36-38,54-56
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 ... D -61 List of startUp 61F or less.
Manon SA2 Étoile ⇦⇩⇦ ✚ K
motion
2,800 / 10,000
1,000 / 60,000
Frame Active : 7-9,21-26,72-80
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : 0
Properties : High
7 ... D -61 List of startUp 61F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 79
[05] Recovery Hit : D
[06] Recovery Block : -61
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : OD Tatsumaki Senpu-kyaku
[02] Frame Start-up : 9
[03] Frame Active : 9-12, 18-20, 27-29, 36-38,54-56
[04] Frame Recovery : 22+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -61
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 10 - 77

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : SA2 Étoile
[02] Frame Start-up : 7
[03] Frame Active : 7-9,21-26,72-80
[04] Frame Recovery : 38+34 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -61
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 9Considered airborne from frames 21 - 36 and 68 - 118Minimum guaranteed damage is 40%Values do not change on counter or Punish Counter