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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
INGRID SA1 Shining Sun(Lv1) ⇨⇩⇨ ✚ K
motion
1,900 / 10,000
2,500 / 60,000
Frame Active : 11-15, 30-36, 48-50
Cancel : -
Damage : 1900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 79 D -99 ⚔ Punish List(Start-up 99F or less)
INGRID SA1 Shining Sun(Lv2) ⇨⇩⇨ ✚ Hold K
motion
2,300 / 10,000
2,500 / 60,000
Frame Active : 11-15, 30-36, 48-50
Cancel : -
Damage : 2300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 79 - -99 ⚔ Punish List(Start-up 99F or less)
INGRID SA1 Shining Sun(Lv3) ⇨⇩⇨ ✚ Hold K
motion
2,700 / 10,000
2,500 / 60,000
Frame Active : 11-15, 30-36, 48-50
Cancel : -
Damage : 2700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 79 - -99 ⚔ Punish List(Start-up 99F or less)
1~3 / 3




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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA1 Shining Sun(Lv1)
[02] Frame Start-up : 11
[03] Frame Active : 11-15, 30-36, 48-50
[04] Frame Recovery : 79
[05] Recovery Hit : D
[06] Recovery Block : -99
[07] Cancel : -
[08] Damage : 1900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 15Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%Only transitions to the final attack if the attack hitsHolding the button for 30 frames or more transitions to level 2Holding the button for 60 frames or more transitions to level 3

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA1 Shining Sun(Lv2)
[02] Frame Start-up : 11
[03] Frame Active : 11-15, 30-36, 48-50
[04] Frame Recovery : 79
[05] Recovery Hit : -
[06] Recovery Block : -99
[07] Cancel : -
[08] Damage : 2300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 15Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%The first hit locks into a cinematic animationConsumes 1 Sun Crest

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA1 Shining Sun(Lv3)
[02] Frame Start-up : 11
[03] Frame Active : 11-15, 30-36, 48-50
[04] Frame Recovery : 79
[05] Recovery Hit : -
[06] Recovery Block : -99
[07] Cancel : -
[08] Damage : 2700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 15Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%The first hit locks into a cinematic animationConsumes 2 Sun Crests