Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Qiu Niu ⇨ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 14-16, 22-24
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
14 16 4 2 -
A.K.I OD Cruel Fate ⇦ ✚ K K
motion
1,600 / 10,000
4,000 / 60,000
Frame Active : 28-30, 35-36, 41-42, 48-49
Cancel : *SA2
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -9000
Properties : High
28 ... D 2 -
Blanka Wild Edge ⇦ ✚ MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-14
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 12 8 2 -
Blanka M Backstep Rolling Attack ⇦ ✚ MK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 2 -
Blanka [Lightning Beast] M Backstep Rolling Attack ⇦ ✚ MK
motion
1,100 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 2 -
Cammy Razor's Edge Slicer (During Hooligan Combination)(No input)
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 10-18
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low
10 13 D 2 -
Cammy Razor's Edge Slicer(Charged) (During Hooligan Combination)(No input)
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : 10-18,29-33
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : LowLow
10 17 D 2 -
Cammy OD Razor's Edge Slicer (During Hooligan Combination)(No input)
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : 10-18,29-33
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : LowLow
10 17 D 2 -
Dee Jay Standing Medium Punch MP
motion
600 / 10,000
4,000 / 60,000
Frame Active : 7-8
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
7 13 5 2 -
Dee Jay OD Air Slasher ⇨ ✚ P P
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2,*
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Projectile
10 ... 5 2 -
Next




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[00] Character : A.K.I
[01] Move Name : Qiu Niu
[02] Frame Start-up : 14
[03] Frame Active : 14-16, 22-24
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses

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[00] Character : A.K.I
[01] Move Name : OD Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : *SA2
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitAttack does not transition into the cinematic attack when hitting an airborne opponentDeals 1000 damage and has floor bounding effect*Only the non-cinematic version can be canceled

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[00] Character : Blanka
[01] Move Name : Wild Edge
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 12
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Cammy
[01] Move Name : Razor's Edge Slicer
[02] Frame Start-up : 10
[03] Frame Active : 10-18
[04] Frame Recovery : 13
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
 

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Razor's Edge Slicer(Charged)
[02] Frame Start-up : 10
[03] Frame Active : 10-18,29-33
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : LowLow
[15] Miscellaneous :
Only the final attack can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Razor's Edge Slicer
[02] Frame Start-up : 10
[03] Frame Active : 10-18,29-33
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : LowLow
[15] Miscellaneous :
Only the final attack can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-8
[04] Frame Recovery : 13
[05] Recovery Hit : 5
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Air Slasher
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : 5
[06] Recovery Block : 2
[07] Cancel : SA2,*
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frames 31