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Street Fighter 6 version : Ver.2.0401.010  Update History  Version Diff  NEWCSV Export  
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Character Move Name Start-up Recovery Hit Block Additional
Gouki/AkumaUPDL Gou Hadoken(Lv3) ⇨ ✚ Hold LP
motion
1,350 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 1350
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -9000
Properties : High - Projectile
56 ... D 21 -
Gouki/AkumaUPDM Gou Hadoken(Lv3) ⇨ ✚ Hold MP
motion
1,350 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 1350
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -9000
Properties : High - Projectile
56 ... D 21 -
Gouki/AkumaUPDH Gou Hadoken(Lv3) ⇨ ✚ Hold HP
motion
1,350 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 1350
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -9000
Properties : High - Projectile
56 ... D 21 -
Gouki/AkumaUPDOD Gou Hadoken(Charged) ⇨ ✚ Hold P P
motion
1,350 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1350
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -9000
Properties : High - Projectile
31 ... D 21 -
1~4 / 4




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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : L Gou Hadoken(Lv3)
[02] Frame Start-up : 56
[03] Frame Active : -
[04] Frame Recovery : 82 total frames
[05] Recovery Hit : D
[06] Recovery Block : 21
[07] Cancel : SA3
[08] Damage : 1350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Recovery reduced by 5 frames if the attack hits or is blocked on the 76th frame or earlier

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Gou Hadoken(Lv3)
[02] Frame Start-up : 56
[03] Frame Active : -
[04] Frame Recovery : 82 total frames
[05] Recovery Hit : D
[06] Recovery Block : 21
[07] Cancel : SA3
[08] Damage : 1350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Recovery reduced by 5 frames if the attack hits or is blocked on the 76th frame or earlier

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : H Gou Hadoken(Lv3)
[02] Frame Start-up : 56
[03] Frame Active : -
[04] Frame Recovery : 82 total frames
[05] Recovery Hit : D
[06] Recovery Block : 21
[07] Cancel : SA3
[08] Damage : 1350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Recovery reduced by 5 frames if the attack hits or is blocked on the 76th frame or earlier

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : OD Gou Hadoken(Charged)
[02] Frame Start-up : 31
[03] Frame Active : -
[04] Frame Recovery : 57 total frames
[05] Recovery Hit : D
[06] Recovery Block : 21
[07] Cancel : SA2
[08] Damage : 1350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Recovery reduced by 5 frames if the attack hits or is blocked on the 50th frame or earlier