Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy Silent Step(Charged) (During Hooligan Combination)P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Cammy OD Silent Step (During Hooligan Combination)P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Chun-Li L Kikoken ⇨ ✚ LP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 15-104
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
15 ... -3 -7 List of startUp 7F or less.
Chun-Li M Kikoken ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 12-66
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... -3 -7 List of startUp 7F or less.
Chun-Li H Kikoken ⇨ ✚ HP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 11-35
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
11 ... -2 -6 List of startUp 6F or less.
Chun-Li OD Kikoken ⇨ ✚ P P
motion
800 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
11 ... 0 5 -
Chun-Li L Hundred Lightning Kicks ⇨ ✚ LK
motion
800 / 10,000
3,000 / 60,000
Frame Active : 8-9, 15-16, 22-23
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 20 3 -8 List of startUp 8F or less.
Chun-Li M Hundred Lightning Kicks ⇨ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 14-15, 20-21, 26-27, 33-34
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 22 3 -8 List of startUp 8F or less.
Chun-Li H Hundred Lightning Kicks ⇨ ✚ HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-24, 28-29, 32-33, 38-39, 46-47
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
23 15 D -3 List of startUp 3F or less.
Chun-Li OD Hundred Lightning Kicks ⇨ ✚ K K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 8-9, 14-15, 20-21, 26-27, 32-33
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 21 3 -3 List of startUp 3F or less.
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Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Silent Step(Charged)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 10 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Silent Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 10 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Kikoken
[02] Frame Start-up : 15
[03] Frame Active : 15-104
[04] Frame Recovery : 47 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Kikoken
[02] Frame Start-up : 12
[03] Frame Active : 12-66
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Kikoken
[02] Frame Start-up : 11
[03] Frame Active : 11-35
[04] Frame Recovery : 43 total frames
[05] Recovery Hit : -2
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Kikoken
[02] Frame Start-up : 11
[03] Frame Active : -
[04] Frame Recovery : 39 total frames
[05] Recovery Hit : 0
[06] Recovery Block : 5
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 400
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Hundred Lightning Kicks
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 15-16, 22-23
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 2nd hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Hundred Lightning Kicks
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 20-21, 26-27, 33-34
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 3rd hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Hundred Lightning Kicks
[02] Frame Start-up : 23
[03] Frame Active : 23-24, 28-29, 32-33, 38-39, 46-47
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 4th hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Hundred Lightning Kicks
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 14-15, 20-21, 26-27, 32-33
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 5th hit can be canceled into a Level 3 Super Art or Critical ArtCan transition into Lightning Kick Barrage either on hit or block