Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I H Serpent Lash ⇨ ✚ HP
motion
*700 / 10,000
6,000 / 60,000
Frame Active : 11-16
Cancel : SA3
Damage : *700
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
11 32 D -20 List of startUp 20F or less.
A.K.I OD Serpent Lash ⇨ ✚ P P
motion
*600 / 10,000
4,000 / 60,000
Frame Active : 21-25
Cancel : *
Damage : *600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
21 25 4 -14 List of startUp 14F or less.
A.K.I L Cruel Fate ⇦ ✚ LK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 24-25, 31-32, 37-38, 44-45
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 ... 1 -3 List of startUp 3F or less.
A.K.I M Cruel Fate ⇦ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 28-29, 35-36, 41-42, 48-49
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 ... 3 -3 List of startUp 3F or less.
A.K.I H Cruel Fate ⇦ ✚ HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 33-34, 40-41, 46-47, 53-54
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
33 ... 4 -3 List of startUp 3F or less.
A.K.I OD Cruel Fate ⇦ ✚ K K
motion
1,600 / 10,000
4,000 / 60,000
Frame Active : 28-30, 35-36, 41-42, 48-49
Cancel : *SA2
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -9000
Properties : High
28 ... D 2 -
A.K.I L Snake Step ⇨ ✚ LK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
A.K.I M Snake Step ⇨ ✚ MK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
A.K.I H Snake Step ⇨ ✚ HK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
A.K.I OD Snake Step ⇨ ✚ K K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
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Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : H Serpent Lash
[02] Frame Start-up : 11
[03] Frame Active : 11-16
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : *700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 16Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : OD Serpent Lash
[02] Frame Start-up : 21
[03] Frame Active : 21-25
[04] Frame Recovery : 25
[05] Recovery Hit : 4
[06] Recovery Block : -14
[07] Cancel : *
[08] Damage : *600
[09] Combo Scaling : Starter scaling 15%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitProperties change and Toxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and produces a crumple stun on Toxic Blossom trigger* Can be cancelled into SA2 or SA3 on Toxic Blossom trigger onlyClashes with projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : L Cruel Fate
[02] Frame Start-up : 24
[03] Frame Active : 24-25, 31-32, 37-38, 44-45
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : M Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-29, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : H Cruel Fate
[02] Frame Start-up : 33
[03] Frame Active : 33-34, 40-41, 46-47, 53-54
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : OD Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : *SA2
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitAttack does not transition into the cinematic attack when hitting an airborne opponentDeals 1000 damage and has floor bounding effect*Only the non-cinematic version can be canceled

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[00] Character : A.K.I
[01] Move Name : L Snake Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 37 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : M Snake Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 39 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : H Snake Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : *43 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Transitions to slip behind motion after passing through an opponent during movement* Total becomes 50 frames when slipping behind opponents

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : OD Snake Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : *42 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Transitions to slip behind motion after passing through an opponent during movementInvincible to strikes and projectiles from frames 1 - 34* Total becomes 48 frames when slipping behind opponentsInvincible to strikes and projectiles from frames 1 - 48 when slipping behind opponents