Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
ED L Psycho Flicker (Charged) ⇨ ✚ Hold LK
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 31-35
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
31 24 D 4 -
ED M Psycho Flicker ⇨ ✚ MK
motion
900 / 10,000
3,000 / 60,000
Frame Active : 20-23
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Projectile
20 26 3 -6 List of startUp 6F or less.
ED M Psycho Flicker (Charged) ⇨ ✚ Hold MK
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 35-39
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
35 24 D 4 -
ED H Psycho Flicker ⇨ ✚ HK
motion
800 / 10,000
0 / 60,000
Frame Active : 17-24
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Projectile
17 18 - - -
ED H Psycho Flicker (Charged) ⇨ ✚ Hold HK
motion
1,000 / 10,000
0 / 60,000
Frame Active : 35-44
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
35 19 - - -
ED OD Psycho Flicker ⇨ ✚ K K
motion
*800 / 10,000
3,000 / 60,000
Frame Active : 25-28
Cancel : SA2
Damage : *800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
25 32 D 4 -
ED Kill Rush (Forward) K K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
ED Kill Switch Break (During Kill Rush (Forward))⇨ ✚ P
motion
600 / 10,000
5,000 / 60,000
Frame Active : 11-13
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
11 20 D -4 List of startUp 4F or less.
ED Kill Switch Chaser (During Kill Rush (Forward))⇨ ✚ P
motion
600 / 10,000
5,000 / 60,000
Frame Active : 11-13
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
11 20 D -6 List of startUp 6F or less.
ED Kill Rush (Backward) ⇦ ✚ K K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
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[00] Character : ED
[01] Move Name : L Psycho Flicker (Charged)
[02] Frame Start-up : 31
[03] Frame Active : 31-35
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : M Psycho Flicker
[02] Frame Start-up : 20
[03] Frame Active : 20-23
[04] Frame Recovery : 26
[05] Recovery Hit : 3
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for more than 30 frames to change propertiesCan be canceled into Kill Rush (Forward) or Kill Rush (Backward) while the button is heldProduces a crumple stun for 45 frames when the attack lands as a Punish CounterRecovery is reduced by 1 frame on hit

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : M Psycho Flicker (Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-39
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : H Psycho Flicker
[02] Frame Start-up : 17
[03] Frame Active : 17-24
[04] Frame Recovery : 18
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for more than 30 frames to change propertiesCan be canceled into Kill Rush (Forward) or Kill Rush (Backward) while the button is heldDoes not hit an opponent standing on the ground

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : H Psycho Flicker (Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-44
[04] Frame Recovery : 19
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Does not hit an opponent standing on the groundProduces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : OD Psycho Flicker
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : *800
[09] Combo Scaling : Starter scaling 20%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent* Damage when hitting a mid-air opponent is 1200

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Kill Rush (Forward)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 31 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Can transition to Kill Switch Break between frames 11 - 12Can transition to Kill Switch Chaser between frames 13 - 24

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Kill Switch Break
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Kill Switch Chaser
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Kill Rush (Backward)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 31 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :