Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda L Hundred Hand Slap ⇦ ✚ LP
motion
800 / 10,000
3,000 / 60,000
Frame Active : 12-13, 18-19, 22, 25-26, 28, 30-31
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 14 2 -4 List of startUp 4F or less.
E.Honda [Sumo Spirit]L Hundred Hand Slap ⇦ ✚ LP
motion
850 / 10,000
3,000 / 60,000
Frame Active : 12-13, 18-19, 22, 25-26, 28, 30-31
Cancel : SA3
Damage : 850
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 14 4 -4 List of startUp 4F or less.
E.Honda M Hundred Hand Slap ⇦ ✚ MP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 18-19, 24-25, 27, 31, 34, 38, 42, 45, 48-49
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 2 -8 List of startUp 8F or less.
E.Honda [Sumo Spirit]M Hundred Hand Slap ⇦ ✚ MP
motion
1,050 / 10,000
4,000 / 60,000
Frame Active : 18-19, 24-25, 27, 31, 34, 38, 42, 45, 48-49
Cancel : SA3
Damage : 1050
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 4 -8 List of startUp 8F or less.
E.Honda H Hundred Hand Slap ⇦ ✚ HP
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : 21-22, 27-28, 32, 36, 40, 44, 48, 52, 55, 58, 61, 63-64
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
21 17 2 -8 List of startUp 8F or less.
E.Honda [Sumo Spirit]H Hundred Hand Slap ⇦ ✚ HP
motion
1,250 / 10,000
5,000 / 60,000
Frame Active : 21-22, 27-28, 32, 36, 40, 44, 48, 52, 55, 58, 61, 63-64
Cancel : SA3
Damage : 1250
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
21 17 4 -8 List of startUp 8F or less.
E.Honda OD Hundred Hand Slap ⇦ ✚ P P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 12 4 -3 List of startUp 3F or less.
E.Honda [Sumo Spirit]OD Hundred Hand Slap ⇦ ✚ P P
motion
850 / 10,000
5,000 / 60,000
Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
Cancel : SA2
Damage : 850
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 12 6 -3 List of startUp 3F or less.
E.Honda L Sumo Headbutt ⇨ ✚ LP
motion
1,400 / 10,000
7,500 / 60,000
Frame Active : 10-31
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -12500
Properties : High
10 20 D -3 List of startUp 3F or less.
E.Honda M Sumo Headbutt ⇨ ✚ MP
motion
1,400 / 10,000
7,500 / 60,000
Frame Active : 10-33
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -12500
Properties : High
10 20 D -3 List of startUp 3F or less.
Prev   Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : L Hundred Hand Slap
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 22, 25-26, 28, 30-31
[04] Frame Recovery : 14
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]L Hundred Hand Slap
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 22, 25-26, 28, 30-31
[04] Frame Recovery : 14
[05] Recovery Hit : 4
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 850
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 2nd hit connectsForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : M Hundred Hand Slap
[02] Frame Start-up : 18
[03] Frame Active : 18-19, 24-25, 27, 31, 34, 38, 42, 45, 48-49
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]M Hundred Hand Slap
[02] Frame Start-up : 18
[03] Frame Active : 18-19, 24-25, 27, 31, 34, 38, 42, 45, 48-49
[04] Frame Recovery : 17
[05] Recovery Hit : 4
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1050
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 5th hit connectsForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : H Hundred Hand Slap
[02] Frame Start-up : 21
[03] Frame Active : 21-22, 27-28, 32, 36, 40, 44, 48, 52, 55, 58, 61, 63-64
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]H Hundred Hand Slap
[02] Frame Start-up : 21
[03] Frame Active : 21-22, 27-28, 32, 36, 40, 44, 48, 52, 55, 58, 61, 63-64
[04] Frame Recovery : 17
[05] Recovery Hit : 4
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1250
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 8th hit connectsForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
[04] Frame Recovery : 12
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]OD Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
[04] Frame Recovery : 12
[05] Recovery Hit : 6
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 850
[09] Combo Scaling : Combo scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 5th hit connectsForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : L Sumo Headbutt
[02] Frame Start-up : 10
[03] Frame Active : 10-31
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -12500
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled until the 4th active frameInvincible against mid-air projectiles and strikes with mid-air hitboxes from frames 4 - 13Considered airborne from frames 14 - 33Does 1000 damage after the 5th active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : M Sumo Headbutt
[02] Frame Start-up : 10
[03] Frame Active : 10-33
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -12500
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled until the 4th active frameInvincible against mid-air projectiles and strikes with mid-air hitboxes from frames 5 - 13Considered airborne from frames 14 - 35Does 1100 damage after the 5th active frame