Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda H Sumo Headbutt ⇨ ✚ HP
motion
1,500 / 10,000
1,0000 / 60,000
Frame Active : 14-36
Cancel : SA3
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -12500
Properties : High
14 20 D -3 List of startUp 3F or less.
E.Honda OD Sumo Headbutt ⇨ ✚ P P
motion
1,600 / 10,000
8,000 / 60,000
Frame Active : 9-13, 14-56
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -3000
Properties : High
9 20 D -20 List of startUp 20F or less.
E.Honda L Sumo Smash ⇧ ✚ LK
motion
1,400 / 10,000
1,4000 / 60,000
Frame Active : 11-14, 41-48
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -14000
Drive Gauge Decrease Punish Counter : -10000
Properties : HighMid
11 ... D 1 -
E.Honda M Sumo Smash ⇧ ✚ MK
motion
1,400 / 10,000
1,4000 / 60,000
Frame Active : 11-14, 39-45
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -14000
Drive Gauge Decrease Punish Counter : -10000
Properties : HighMid
11 ... D 1 -
E.Honda H Sumo Smash ⇧ ✚ HK
motion
1,400 / 10,000
1,4000 / 60,000
Frame Active : 11-14, 37-42
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -14000
Drive Gauge Decrease Punish Counter : -10000
Properties : HighMid
11 ... D 1 -
E.Honda OD Sumo Smash ⇧ ✚ K K
motion
1,400 / 10,000
1,2000 / 60,000
Frame Active : 6-17, 31-39
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -12000
Drive Gauge Decrease Punish Counter : -10000
Properties : HighMid
6 ... D 2 -
E.Honda L Oicho Throw (When near opponent)⇨⇦ ✚ LK
motion
2,000 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda M Oicho Throw (When near opponent)⇨⇦ ✚ MK
motion
2,200 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda H Oicho Throw (When near opponent)⇨⇦ ✚ HK
motion
2,400 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda OD Oicho Throw (When near opponent)⇨⇦ ✚ K K
motion
2,800 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
Prev   Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : H Sumo Headbutt
[02] Frame Start-up : 14
[03] Frame Active : 14-36
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -12500
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled until the 4th active frameInvincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 16Considered airborne from frames 18 - 40Does 1300 damage after the 5th active frameIf Honda and the opponent switch sides after the 19th frame, transitions into ending animation action

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Sumo Headbutt
[02] Frame Start-up : 9
[03] Frame Active : 9-13, 14-56
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 hits from the 1st frame until the end of the active framesIf Honda and the opponent switch sides after the 27th frame, transitions into ending animation actionConsidered airborne from frame 14Always in Punish Counter state during execution.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : L Sumo Smash
[02] Frame Start-up : 11
[03] Frame Active : 11-14, 41-48
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -14000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : HighMid
[15] Miscellaneous :
Has cross-up attack propertiesProduces a wall bounce only when the falling attack hits as a Punish CounterIf the falling attack hits as a cross-up, damage is 800Produces a hard knockdown when the falling attack part hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : M Sumo Smash
[02] Frame Start-up : 11
[03] Frame Active : 11-14, 39-45
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -14000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : HighMid
[15] Miscellaneous :
Has cross-up attack propertiesProduces a wall bounce only when the falling attack hits as a Punish CounterIf the falling attack hits as a cross-up, damage is 800Produces a hard knockdown when the falling attack part hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : H Sumo Smash
[02] Frame Start-up : 11
[03] Frame Active : 11-14, 37-42
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -14000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : HighMid
[15] Miscellaneous :
Has cross-up attack propertiesProduces a wall bounce only when the falling attack hits as a Punish CounterIf the falling attack hits as a cross-up, damage is 800Produces a hard knockdown when the falling attack part hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Sumo Smash
[02] Frame Start-up : 6
[03] Frame Active : 6-17, 31-39
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -12000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : HighMid
[15] Miscellaneous :
Has cross-up attack propertiesInvincible against mid-air projectiles and strikes with mid-air hitboxes from frames 5 - 17Invincible to throws from frames 5 - 13Produces a wall bounce only when the falling attack hits as a Punish CounterIf the falling attack hits as a cross-up, damage is 800Produces a hard knockdown when the falling attack part hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : L Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2300 on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : M Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2645 on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : H Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2400
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 2760 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2208 individual damage when the attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3220 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2576 individual damage when the attack lands as a Punish Counter