Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I SA1 Deadly Implication ⇨⇩⇨ ✚ K
motion
1,800 / 10,000
2,500 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 1800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : 0
Properties : High
10 68 D -46 List of startUp 46F or less.
A.K.I SA2 Tainted Talons ⇦⇩⇦ ✚ P
motion
2,500 / 10,000
5,000 / 60,000
Frame Active : *
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Properties : High - Projectile
7 65 D -19 List of startUp 19F or less.
A.K.I SA3 Claws of Ya Zi ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : 0
Properties : High
10 58 D -36 List of startUp 36F or less.
A.K.I CA Claws of Ya Zi (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : 0
Properties : High
10 58 D -36 List of startUp 36F or less.
Blanka SA1 Shout of Earth ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 8-16
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Projectile
8 ... D -29 List of startUp 29F or less.
Blanka [Lightning Beast] SA1 Shout of Earth ⇨⇩⇨ ✚ P
motion
2,200 / 10,000
2,500 / 60,000
Frame Active : 8-16
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Projectile
8 ... D -29 List of startUp 29F or less.
Blanka SA2 Lightning Beast ⇦⇩⇦ ✚ P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Blanka SA3 Ground Shave Cannonball ⇨⇩⇨ ✚ K
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 61 D -46 List of startUp 46F or less.
Blanka CA Ground Shave Cannonball (when under 25% vitality)⇩⇨⇩⇨ ✚ K
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 61 D -46 List of startUp 46F or less.
Cammy SA1 Spin Drive Smasher ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 9-19
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 38 D -24 List of startUp 24F or less.
Next




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[00] Character : A.K.I
[01] Move Name : SA1 Deadly Implication
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 68
[05] Recovery Hit : D
[06] Recovery Block : -46
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 12Puts the opponent in a poisoned state on hitMinimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : SA2 Tainted Talons
[02] Frame Start-up : 7
[03] Frame Active : *
[04] Frame Recovery : 65
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitMinimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter* Poison pool remains in place for 700 frames after this attack

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : SA3 Claws of Ya Zi
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 12.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : CA Claws of Ya Zi
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 12.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : SA1 Shout of Earth
[02] Frame Start-up : 8
[03] Frame Active : 8-16
[04] Frame Recovery : 78 total frames
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 9Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] SA1 Shout of Earth
[02] Frame Start-up : 8
[03] Frame Active : 8-16
[04] Frame Recovery : 78 total frames
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 9Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : SA2 Lightning Beast
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 10 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Super Art 2 timer is set to 1500Changes the properties of special moves except for Wild Hunt while activeAllows any Rolling-type attack to cancel into Rolling Cannon while activeAllows the following attacks to be cancel into without any directional charge- Rolling Attack- Vertical Rolling Attack- Aerial Rolling Attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : SA3 Ground Shave Cannonball
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 61
[05] Recovery Hit : D
[06] Recovery Block : -46
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 12Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : CA Ground Shave Cannonball
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 61
[05] Recovery Hit : D
[06] Recovery Block : -46
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 12Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : SA1 Spin Drive Smasher
[02] Frame Start-up : 9
[03] Frame Active : 9-19
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frame 1 to frame 11.The 6th attack is only performed if the 5th attack hits