Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li Serenity Stream ⇦ ✚ P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Chun-Li Orchid Palm (During Serenity Stream)LP
motion
500 / 10,000
1,500 / 60,000
Frame Active : 5-9
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5 ... ※-3 ... -
Chun-Li Snake Strike (During Serenity Stream)MP
motion
750 / 10,000
3,000 / 60,000
Frame Active : 7-17
Cancel : -
Damage : 750
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
7 ... D ... -
Chun-Li Lotus Fist (During Serenity Stream)HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 23-24, 31-32
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -6000
Properties : *MidHigh
23 19 2 -3 List of startUp 3F or less.
Chun-Li Forward Strike (During Serenity Stream)LK
motion
500 / 10,000
1,500 / 60,000
Frame Active : 8-12
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
8 ... ※-1 ... -
Chun-Li Senpu Kick (During Serenity Stream)MK
motion
800 / 10,000
3,000 / 60,000
Frame Active : 10-14
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
10 ... ※-4 ... -
Chun-Li Tenku Kick (During Serenity Stream)HK
motion
700 / 10,000
5,000 / 60,000
Frame Active : 8-12
Cancel : *
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
8 24 D -9 List of startUp 9F or less.
Dee Jay Knee Shot (During a forward jump)⇩ ✚ LK
motion
300 / 10,000
1,500 / 60,000
Frame Active : 6-until landing
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
6 ... - - -
Dee Jay Sunrise Heel ⇨ ✚ MK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 19-23
Cancel : SA
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
19 16 5 1 -
Dee Jay Face Breaker ⇦ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 7-8,9-12
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
7 20 1 -5 List of startUp 5F or less.
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[00] Character : Chun-Li
[01] Move Name : Serenity Stream
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 89 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Can be canceled by any normal or unique attack that is consideres special-cancelableDuring Serenity Stream, input the same command again to cancel the technique.Can be canceled into any branching attacks from frame 15 of the technique, as well as blockPosition can be held by continually pressing down

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[00] Character : Chun-Li
[01] Move Name : Orchid Palm
[02] Frame Start-up : 5
[03] Frame Active : 5-9
[04] Frame Recovery : *17
[05] Recovery Hit : ※-3
[06] Recovery Block : *-4
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
* Values represent if Serenity Stream is heldCan start blocking from frame 17 of recovery

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[00] Character : Chun-Li
[01] Move Name : Snake Strike
[02] Frame Start-up : 7
[03] Frame Active : 7-17
[04] Frame Recovery : *20
[05] Recovery Hit : D
[06] Recovery Block : *-15
[07] Cancel : -
[08] Damage : 750
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
* Values represent if Serenity Stream is heldCan start blocking from frame 20 of recovery

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[00] Character : Chun-Li
[01] Move Name : Lotus Fist
[02] Frame Start-up : 23
[03] Frame Active : 23-24, 31-32
[04] Frame Recovery : 19
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 600
[14] Properties : *MidHigh
[15] Miscellaneous :
*Second attack becomes an overhead only if the first attack whiffs

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[00] Character : Chun-Li
[01] Move Name : Forward Strike
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : *13
[05] Recovery Hit : ※-1
[06] Recovery Block : *-5
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
* Values represent if Serenity Stream is heldCan start blocking from frame 13 of recovery

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[00] Character : Chun-Li
[01] Move Name : Senpu Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-14
[04] Frame Recovery : *23
[05] Recovery Hit : ※-4
[06] Recovery Block : *-10
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
* Values represent if Serenity Stream is heldCan start blocking from frame 23 of recovery

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[00] Character : Chun-Li
[01] Move Name : Tenku Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : *
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
* Can only be canceled into a jump if the attack hits

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[00] Character : Dee Jay
[01] Move Name : Knee Shot
[02] Frame Start-up : 6
[03] Frame Active : 6-until landing
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Sunrise Heel
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent

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[00] Character : Dee Jay
[01] Move Name : Face Breaker
[02] Frame Start-up : 7
[03] Frame Active : 7-8,9-12
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Does 800 individual damage when the attack lands on a mid-air opponentForces a juggle state when the first attack lands on a mid-air opponentForces the opponent into a standing position