Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Jamie Phantom Sway(3) ⇩✚HK▸HK▸P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Jamie Falling Star Kick ⇨ ✚ MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
22 20 1 -3 List of startUp 3F or less.
Jamie Hermit's Elbow ⇦ ✚ HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-21
Cancel : SA
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
18 20 1 -3 List of startUp 3F or less.
Jamie Senei Kick ⇨ ✚ HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 16-18
Cancel : SA
Damage : 900
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
16 20 3 -3 List of startUp 3F or less.
Jamie Bitter Strikes(1) (Drink level 1 or higher)LP
motion
300 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5 9 2 -3 List of startUp 3F or less.
Jamie Bitter Strikes(2) (Drink level 1 or higher)LP▸LK
motion
200 / 10,000
500 / 60,000
Frame Active : 6-7
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
6 16 -3 -8 List of startUp 8F or less.
Jamie Bitter Strikes(3) (Drink level 1 or higher)LP▸LK▸MP
motion
500 / 10,000
3,000 / 60,000
Frame Active : 8-10
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
8 21 -2 -10 List of startUp 10F or less.
Jamie Full Moon Kick(1) ⇨ ✚ MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
22 20 1 -3 List of startUp 3F or less.
Jamie Full Moon Kick(2) (Drink level 2 or higher)⇨✚MK▸MK
motion
400 / 10,000
1,500 / 60,000
Frame Active : 15-17, 23-24
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
15 28 D -14 List of startUp 14F or less.
Jamie Full Moon Kick(3) (Drink level 2 or higher)⇨✚MK▸MK▸P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Prev   Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Phantom Sway(3)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 60 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Adds 1 Drink level at frame 56Recovers 2500 Drive Gauge when Drink level is 3 or underIf Drink Level is at 4, recovers 10,000 Drive Gauge

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Falling Star Kick
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Hermit's Elbow
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Senei Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Bitter Strikes(1)
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 9
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 1 or higher

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Bitter Strikes(2)
[02] Frame Start-up : 6
[03] Frame Active : 6-7
[04] Frame Recovery : 16
[05] Recovery Hit : -3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 1 or higher

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Bitter Strikes(3)
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 21
[05] Recovery Hit : -2
[06] Recovery Block : -10
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 1 or higher* 2 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Full Moon Kick(1)
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
 

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Full Moon Kick(2)
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 23-24
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 and higher

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Full Moon Kick(3)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 61 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Available at Drink Level 2 and higherAdds 1 Drink level at frame 54Recovers 5000 Drive Gauge when Drink level is 3 or underIf Drink Level is at 4, recovers 10,000 Drive Gauge