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Street Fighter 6 version : Ver.2.0401.000  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
YASMINE NEW Standing Light Punch: Magaang na Paglaslas LP
motion
300 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5 7 4 -1 -
YASMINE NEW Standing Light Kick: Mababang Sipa LK
motion
300 / 10,000
500 / 60,000
Frame Active : 5-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5 12 2 -4 ⚔ Punish List(Start-up 4F or less)
YASMINE NEW Standing Medium Punch: Pabalik-balik na Paglaslas MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-7, 16-17
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1600
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 18 2 -3 -
YASMINE NEW Standing Medium Kick: Tagilirang Sipa MK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
10 19 3 -4 ⚔ Punish List(Start-up 4F or less)
YASMINE NEW Standing Heavy Punch: Tripleng Paglaslas HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-10, 15-16, 27-28
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
9 15 2 -3 -
YASMINE NEW Standing Heavy Kick: Tumatalon na Sipa HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
14 20 1 -4 ⚔ Punish List(Start-up 4F or less)
YASMINE NEW Crouching Light Punch: Mabilisang Paglaslas ⇩ ✚ LP
motion
300 / 10,000
500 / 60,000
Frame Active : 4-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4 8 4 -1 -
YASMINE NEW Crouching Light Kick: Magaang na Sipa ⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
5 10 2 -2 -
YASMINE NEW Crouching Medium Punch: Kalmot ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-8
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 16 4 0 -
YASMINE NEW Crouching Medium Kick: Pandurog ng Lulod ⇩ ✚ MK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 8-10
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
8 19 -1 -6 ⚔ Punish List(Start-up 6F or less)
YASMINE NEW Crouching Heavy Punch: Mamimituin ⇩ ✚ HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 8-13
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
8 23 2 -11 ⚔ Punish List(Start-up 11F or less)
YASMINE NEW Crouching Heavy Kick: Gunting na Pabagsak ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10 25 D -10 ⚔ Punish List(Start-up 10F or less)
YASMINE NEW Jumping Light Punch: Magaang na Panghimpapawid na Paglaslas (During a jump) LP
motion
300 / 10,000
1,500 / 60,000
Frame Active : 4-8
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
4 ... - - -
YASMINE NEW Jumping Light Kick: Panghimpapawid na Sipa Gamit ang Tuhod (During a jump) LK
motion
300 / 10,000
1,500 / 60,000
Frame Active : 4-9
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
4 ... - - -
YASMINE NEW Jumping Medium Punch: Pabilog na Paglaslas (During a jump) MP
motion
700 / 10,000
2,500 / 60,000
Frame Active : 7-10
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
7 ... - - -
YASMINE NEW Jumping Medium Kick: Panghimpapawid na Sipa sa Harap (During a jump) MK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 7-12
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
7 ... - - -
YASMINE NEW Jumping Heavy Punch: Namamalong Mga Pakpak (During a jump) HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 9-14
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
9 ... - - -
YASMINE NEW Jumping Heavy Kick: Panghimpapawid na Malakas na Sipa (During a jump) HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 10-16
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
10 ... - - -
YASMINE NEW Hiwang Pababa ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
22 18 3 -3 -
YASMINE NEW Walis na Pabagsak ⇦ ✚ HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 22-23
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : Low
22 25 D -6 ⚔ Punish List(Start-up 6F or less)
Next >1~20 / 81




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Standing Light Punch: Magaang na Paglaslas
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 7
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled1 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Standing Light Kick: Mababang Sipa
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 12
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Standing Medium Punch: Pabalik-balik na Paglaslas
[02] Frame Start-up : 6
[03] Frame Active : 6-7, 16-17
[04] Frame Recovery : 18
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1600
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Standing Medium Kick: Tagilirang Sipa
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Standing Heavy Punch: Tripleng Paglaslas
[02] Frame Start-up : 9
[03] Frame Active : 9-10, 15-16, 27-28
[04] Frame Recovery : 15
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Standing Heavy Kick: Tumatalon na Sipa
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a spinning knockdown on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Crouching Light Punch: Mabilisang Paglaslas
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 8
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Crouching Light Kick: Magaang na Sipa
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 10
[05] Recovery Hit : 2
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Crouching Medium Punch: Kalmot
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : 0
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
2 frame of recovery added when the attack misses2 frames of recovery subtracted when attack is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Crouching Medium Kick: Pandurog ng Lulod
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 19
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Crouching Heavy Punch: Mamimituin
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 23
[05] Recovery Hit : 2
[06] Recovery Block : -11
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Crouching Heavy Kick: Gunting na Pabagsak
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Jumping Light Punch: Magaang na Panghimpapawid na Paglaslas
[02] Frame Start-up : 4
[03] Frame Active : 4-8
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Jumping Light Kick: Panghimpapawid na Sipa Gamit ang Tuhod
[02] Frame Start-up : 4
[03] Frame Active : 4-9
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Jumping Medium Punch: Pabilog na Paglaslas
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Jumping Medium Kick: Panghimpapawid na Sipa sa Harap
[02] Frame Start-up : 7
[03] Frame Active : 7-12
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Jumping Heavy Punch: Namamalong Mga Pakpak
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown on counter or Punish Counter when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Jumping Heavy Kick: Panghimpapawid na Malakas na Sipa
[02] Frame Start-up : 10
[03] Frame Active : 10-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Hiwang Pababa
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : YASMINE
[01] Move Name : Walis na Pabagsak
[02] Frame Start-up : 22
[03] Frame Active : 22-23
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
3 frames of recovery added when the attack missesJuggle state time is extended when attack lands as a Punish Counter.