Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Jamie L Freeflow Kicks(2) ⇨ ✚ LP▸⇨ ✚ K
motion
250 / 10,000
2,500 / 60,000
Frame Active : 14-15
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14 32 -7 -15 List of startUp 15F or less.
Jamie M Freeflow Kicks(2) ⇨ ✚ MP▸⇨ ✚ K
motion
300 / 10,000
2,500 / 60,000
Frame Active : 17-18
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
17 32 -7 -15 List of startUp 15F or less.
Jamie H Freeflow Kicks(2) ⇨ ✚ HP▸⇨ ✚ K
motion
300 / 10,000
2,500 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
20 32 -7 -15 List of startUp 15F or less.
Jamie OD Freeflow Kicks(2) ⇨ ✚ P P▸⇨ ✚ K
motion
350 / 10,000
2,500 / 60,000
Frame Active : 14-15
Cancel : -
Damage : 350
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14 32 -7 -15 List of startUp 15F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Kicks(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-15
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Kicks(2)
[02] Frame Start-up : 17
[03] Frame Active : 17-18
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Kicks(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Freeflow Kicks(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-15
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :