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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 10-15
Cancel : SA
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
10 20 0 -3 -
Blanka Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 15-19
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
15 20 0 -5 ⚔ Punish List(Start-up 5F or less)
Chun-Li Crouching Light Kick ⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 4-5
Cancel : C
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
4 10 0 -2 -
Dee Jay M Air Slasher ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3,*
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : Projectile
17 ... 0 -5 ⚔ Punish List(Start-up 5F or less)
Dhalsim Standing Medium Punch MP
motion
700 / 10,000
3,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
14 19 0 -5 ⚔ Punish List(Start-up 5F or less)
Dhalsim Crouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 12-14
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
12 16 0 -4 ⚔ Punish List(Start-up 4F or less)
Dhalsim Yoga Mountain ⇦ ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 14-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
14 20 0 -9 ⚔ Punish List(Start-up 9F or less)
ED Standing Medium Kick MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 10-11
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 16 0 -5 ⚔ Punish List(Start-up 5F or less)
ED Hitman Combination(2) MK▸MK
motion
300 / 10,000
1,000 / 60,000
Frame Active : 7-8
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 20 0 -6 ⚔ Punish List(Start-up 6F or less)
Gouki/Akuma Crouching Medium Kick ⇩ ✚ MK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 8-10
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
8 19 0 -6 ⚔ Punish List(Start-up 6F or less)
Gouki/Akuma L Gou Hadoken(Lv1) ⇨ ✚ LP
motion
700 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
16 ... 0 -4 ⚔ Punish List(Start-up 4F or less)
Guile Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 9-13
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
9 20 0 -9 ⚔ Punish List(Start-up 9F or less)
Guile Knee Bazooka ⇦ ✚ LK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 8-11
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High
8 15 0 -4 ⚔ Punish List(Start-up 4F or less)
Guile Guile High Kick  ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
10 23 0 -9 ⚔ Punish List(Start-up 9F or less)
Jamie Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 8-12
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
8 23 0 -8 ⚔ Punish List(Start-up 8F or less)
Ken Standing Light Kick LK
motion
300 / 10,000
500 / 60,000
Frame Active : 5-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5 12 0 -2 -
Lily Standing Heavy Punch HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10 22 0 -5 ⚔ Punish List(Start-up 5F or less)
Lily Crouching Heavy Punch ⇩ ✚ HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 10-11,12-15
Cancel : C
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10 22 0 -2 -
Lily Desert Storm(2) ⇨ ✚ HP▸HP
motion
500 / 10,000
2,000 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20 27 0 -9 ⚔ Punish List(Start-up 9F or less)
Luke Crouching Light Kick ⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
5 11 0 -3 -
Next >1~20 / 35




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-15
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -3
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 15
[03] Frame Active : 15-19
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a blowback knockdown when the attack lands as a Counter or Punish CounterForces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 10
[05] Recovery Hit : 0
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : M Air Slasher
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : SA3,*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frame 23

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 16
[05] Recovery Hit : 0
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Yoga Mountain
[02] Frame Start-up : 14
[03] Frame Active : 14-19
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 16
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Hitman Combination(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-8
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 19
[05] Recovery Hit : 0
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : L Gou Hadoken(Lv1)
[02] Frame Start-up : 16
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : 0
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold and release the button for 25 frames or more to activate Level 2Hold and release the button for 49 frames or more to activate Level 3

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can only be canceled on the 1st active frame if the attack hitsForces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Knee Bazooka
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 15
[05] Recovery Hit : 0
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Guile High Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 23
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands for a Punish CounterForces a juggle state when hitting a mid-air opponent for a counterCan be canceled into a special move from frames 18 - 19

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 23
[05] Recovery Hit : 0
[06] Recovery Block : -8
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionCan be canceled until the 2nd active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 12
[05] Recovery Hit : 0
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 22
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun on Punish Counter if the opponent is standing on the groundForces a juggle state on Punish Counter when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-11,12-15
[04] Frame Recovery : 22
[05] Recovery Hit : 0
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on counter or Punish Counter when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : Desert Storm(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 27
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 11
[05] Recovery Hit : 0
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled