Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka OD Backstep Rolling Attack ⇦ ✚ K K
motion
1,000 / 10,000
1,0000 / 60,000
Frame Active : 8-12,41-61,63-66
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... 10 6 -
Blanka [Lightning Beast] OD Backstep Rolling Attack ⇦ ✚ K K
motion
1,200 / 10,000
1,0000 / 60,000
Frame Active : 8-12,41-61,63-66
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... 10 6 -
Marisa Falx Crusher(1)(Charged) ⇨ ✚ Hold HK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 27-30
Cancel : C
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
27 19 10 3 -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : OD Backstep Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-12,41-61,63-66
[04] Frame Recovery : 4 frame(s) after landing
[05] Recovery Hit : 10
[06] Recovery Block : 6
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
First attack produces a juggle state knockdownCan be canceled into Level 2 or 3 Super Art until the 3rd active frame of the first attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Backstep Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-12,41-61,63-66
[04] Frame Recovery : 4 frame(s) after landing
[05] Recovery Hit : 10
[06] Recovery Block : 6
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
First attack produces a juggle state knockdownConsumes 100 of the Super Art 2 timerCan transition to Rolling Cannon when the rotating part hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Falx Crusher(1)(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-30
[04] Frame Recovery : 19
[05] Recovery Hit : 10
[06] Recovery Block : 3
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent