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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Blanka Wild Edge ⇦ ✚ MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-14
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 12 8 2 -
Blanka M Backstep Rolling Attack ⇦ ✚ MK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 2 -
Blanka [Lightning Beast] M Backstep Rolling Attack ⇦ ✚ MK
motion
1,100 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 2 -
Blanka H Backstep Rolling Attack ⇦ ✚ HK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 4 -
Blanka [Lightning Beast] H Backstep Rolling Attack ⇦ ✚ HK
motion
1,100 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 4 -
Cammy Reverse Edge(Charged) (During Hooligan Combination)⇩ ✚ K
motion
1,200 / 10,000
6,000 / 60,000
Frame Active : 18-21, 36-39
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : MidMid
18 ... 8 -2 -
Cammy OD Reverse Edge (During Hooligan Combination)⇩ ✚ K
motion
1,200 / 10,000
8,000 / 60,000
Frame Active : 18-21, 36-39
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -7000
Properties : MidMid
18 ... 8 -2 -
ED Standing Heavy Kick HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
10 12 8 4 -
ED Crouching Medium Kick ⇩ ✚ MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-10
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 16 8 -1 -
Jamie Tenshin (Drink level 3 or higher)(When near opponent)⇨⇦ ✚ K
motion
0 / 10,000
0 / 60,000
Frame Active : 8-9
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : Throw
8 52 8 - -
Juri [Boosted]Ankensatsu ⇨ ✚ MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 24-27
Cancel : SA3*
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 19 8 -8 ⚔ Punish List(Start-up 8F or less)
Terry Round Wave ⇨ ✚ HP
motion
900 / 10,000
7,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -2000
Properties : Low - Projectile
29 ... 8 5 -
Zangief Headbutt ⇨ ✚ HP
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 14-18
Cancel : C
Damage : 1000
Drive Gauge Increase Hit : 4500
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -11000
Properties : High
14 15 8 4 -
1~13 / 13




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Wild Edge
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 12
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Reverse Edge(Charged)
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Reverse Edge
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 12
[05] Recovery Hit : 8
[06] Recovery Block : 4
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10
[04] Frame Recovery : 16
[05] Recovery Hit : 8
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
3 frames of recovery added when the attack missesForces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Tenshin
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 52
[05] Recovery Hit : 8
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling : *Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : Throw
[15] Miscellaneous :
Available at Drink Level 3 or higher* Combo scaling starts from the 3rd hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Boosted]Ankensatsu
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 19
[05] Recovery Hit : 8
[06] Recovery Block : -8
[07] Cancel : SA3*
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 27* Can transition to boosted Saihasho or boosted Go Ohsatsu when Fuha is stocked Cannot use the same attack twiceProduces a ground bound during a mid-air hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Terry
[01] Move Name : Round Wave
[02] Frame Start-up : 29
[03] Frame Active : -
[04] Frame Recovery : 51 total frames
[05] Recovery Hit : 8
[06] Recovery Block : 5
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Headbutt
[02] Frame Start-up : 14
[03] Frame Active : 14-18
[04] Frame Recovery : 15
[05] Recovery Hit : 8
[06] Recovery Block : 4
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 25%Combo scaling 20%
[10] Drive Gauge Increase Hit : 4500
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -11000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
2 frames of recovery added when the attack misses