Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka L Backstep Rolling Attack ⇦ ✚ LK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 9 3 -
Blanka [Lightning Beast] L Backstep Rolling Attack ⇦ ✚ LK
motion
1,100 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 9 3 -
Juri OD Ankensatsu ⇨ ✚ LKHK
motion
800 / 10,000
3,000 / 60,000
Frame Active : 24-27
Cancel : SA2*
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 19 9 -10 List of startUp 10F or less.
Ryu Standing Heavy Kick HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 12-15
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 20 9 1 -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : OD Ankensatsu
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 19
[05] Recovery Hit : 9
[06] Recovery Block : -10
[07] Cancel : SA2*
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 27* Can transition to Overdrive Saihasho or Overdrive Go Ohsatsu when Fuha is stocked Cannot use the same attack twiceProduces a floor bound during a mid-air hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ryu
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 20
[05] Recovery Hit : 9
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponentProduces a crumple stun for 36 frames when the attack lands as a Punish CounterJuggle state time is extended when attack hits a mid-air opponent as a Punish Counter