Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay SA2 Lowkey Sunrise Festival (3) ⇨⇩⇨ ✚ LP▸LP▸MP
motion
175 / 10,000
800 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 175
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -800
Drive Gauge Decrease Punish Counter : -800
Properties : High
10 23 6 -5 List of startUp 5F or less.
Dee Jay SA2 Marvelous Sunrise Festival (3) ⇨⇩⇨ ✚ MP▸LP▸MP
motion
200 / 10,000
1,000 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
10 23 6 -5 List of startUp 5F or less.
Dee Jay SA2 Headliner Sunrise Festival (3) ⇨⇩⇨ ✚ HP▸LP▸MP
motion
200 / 10,000
1,000 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
10 23 6 -5 List of startUp 5F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (3) ⇨⇩⇨ ✚ LP▸LP▸MP
motion
100 / 10,000
1,000 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
10 23 6 -5 List of startUp 5F or less.
ED Standing Medium Kick MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 10-11
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 16 0 -5 List of startUp 5F or less.
Juri Standing Heavy Punch HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10 24 -1 -5 List of startUp 5F or less.
Juri [Chain combo]Standing Heavy Punch HP
motion
600 / 10,000
1,250 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1250
Drive Gauge Decrease Punish Counter : -2000
Properties : High
10 24 D -5 List of startUp 5F or less.
Luke Standing Heavy Kick HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 10-16
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
10 16 2 -5 List of startUp 5F or less.
Manon Standing Medium Kick MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 18 -2 -5 List of startUp 5F or less.
Manon À Terre MP▸MK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 17 2 -5 List of startUp 5F or less.
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (3)
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 23
[05] Recovery Hit : 6
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 175
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 4th attack from frames 17 - 23

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (3)
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 23
[05] Recovery Hit : 6
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 4th attack from frames 9 - 20If the 4th attack is input between frames 2 - 8, or 21 - 23, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (3)
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 23
[05] Recovery Hit : 6
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 4th attack from frames 13 - 18If the 4th attack is input between frames 2 - 12, or 19 - 23, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (3)
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 23
[05] Recovery Hit : 6
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 4th attack from frames 17 - 23

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 16
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Chain combo]Standing Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1250
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-16
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponentForces a juggle state when the attack lands as a Punish Counter.Feet are Invincible from frame 8 to frame 15.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 18
[05] Recovery Hit : -2
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : À Terre
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :