Street Fighter 6
Frame Data Search
across all characters


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Street Fighter 6 version : Ver.1.1000.003  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay SA2 Lowkey Sunrise Festival (5) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK
motion
175 / 10,000
800 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 175
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -800
Drive Gauge Decrease Punish Counter : -800
Properties : High
15 35 6 -16 List of startUp 16F or less.
Dee Jay SA2 Marvelous Sunrise Festival (5) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK
motion
200 / 10,000
1,000 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
15 35 6 -16 List of startUp 16F or less.
Dee Jay SA2 Headliner Sunrise Festival (5) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK
motion
250 / 10,000
1,000 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
15 35 6 -16 List of startUp 16F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (5) ⇨⇩⇨ ✚ P▸LP▸MP▸HP▸LK
motion
100 / 10,000
1,000 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
15 35 6 -16 List of startUp 16F or less.




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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 175
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 27 - 31

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 12 - 28If the 6th attack is input between frames 2 - 11, or 29 - 31, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 15 - 26If the 6th attack is input between frames 2 - 14, or 27 - 31, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 27 - 31