Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Standing Heavy Kick HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-12
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
9 19 4 -3 List of startUp 3F or less.
Dee Jay Threebeat Combo (2) LP▸MK
motion
400 / 10,000
2,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
9 20 2 -3 List of startUp 3F or less.
E.Honda Teppo Triple Slap(1) (During Sumo Dash)P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-11, 25-27
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 22 D -3 List of startUp 3F or less.
Gouki/Akuma Standing Heavy Punch HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-13
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
9 18 3 -3 List of startUp 3F or less.
JP Crouching Medium Kick ⇩ ✚ MK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : Low
9 17 3 -3 List of startUp 3F or less.
Luke Standing Medium Punch MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-12
Cancel : SA
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 16 2 -3 List of startUp 3F or less.
Mai Standing Heavy Punch HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-11
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
9 21 1 -3 List of startUp 3F or less.
Zangief Power Stomps(1) ⇩⇩ ✚ MK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 17 4 -3 List of startUp 3F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-12
[04] Frame Recovery : 19
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position12 frames of advantage added when the attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Threebeat Combo (2)
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Teppo Triple Slap(1)
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 25-27
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to the final attack on the 34th frame on either hit or block.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 17
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-12
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Power Stomps(1)
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 17
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :