Street Fighter 6
Frame Data Search
across all characters


X → x.com/Xiau0226Matsu
Target Street Fighter 6 version : Ver.1.1000.002
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dhalsim Crouching Medium Kick ⇩ ✚ MK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 10-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3000
Properties : Low
10 14 -3 -10 List of startUp 10F or less.
Dhalsim SA1 L Yoga Inferno ⇨⇩⇨ ✚ LP
motion
1,920 / 10,000
5,040 / 60,000
Frame Active : 10-93
Cancel : -
Damage : 1920
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 5040
Drive Gauge Decrease Punish Counter : -5040
Properties : High - Projectile
10 ... D -10 List of startUp 10F or less.
Dhalsim SA1 M Yoga Inferno ⇨⇩⇨ ✚ MP
motion
2,100 / 10,000
5,040 / 60,000
Frame Active : 10-93
Cancel : -
Damage : 2100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 5040
Drive Gauge Decrease Punish Counter : -5040
Properties : High - Projectile
10 ... D -10 List of startUp 10F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-22
[04] Frame Recovery : 14
[05] Recovery Hit : -3
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : SA1 L Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 128 total frames
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 1920
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : SA1 M Yoga Inferno
[02] Frame Start-up : 10
[03] Frame Active : 10-93
[04] Frame Recovery : 128 total frames
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 2100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 5040
[12] Drive Gauge Decrease Punish Counter : -5040
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to throws from frames 1 - 11Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDeals 792 of recoverable damage on block