Street Fighter 6
Frame Data Search


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Street Fighter 6 version : Ver.2.0100.000  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda Crouching Heavy Punch ⇩ ✚ HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 11-14
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 ... 3 -3 List of startUp 3F or less.
E.Honda Neko Damashi ⇩⇩ ✚ P
motion
600 / 10,000
5,000 / 60,000
Frame Active : 11-15
Cancel : SA3*
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 14 3 -3 List of startUp 3F or less.




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[00] Character : E.Honda
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : *17
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds +2 frames of recovery on armor hit or if the attack misses* Can be canceled into Hundred Hand Slap if Sumo Spirit is active

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Neko Damashi
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 14
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Clashes with projectiles (Once)* Can be canceled into Hundred Hand Slap if Sumo Spirit is active