Street Fighter 6
Frame Data Search
across all characters


X → x.com/Xiau0226Matsu
Target Street Fighter 6 version : Ver.1.1000.002
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda SA2 Ultimate Killer Head Ram ⇨⇦⇨ ✚ K
motion
2,850 / 10,000
5,000 / 60,000
Frame Active : 12-13, 16-36
Cancel : -
Damage : 2850
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 45 D -27 List of startUp 27F or less.




Moving the mouse cursor on the video to control the sequence.
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[00] Character : E.Honda
[01] Move Name : SA2 Ultimate Killer Head Ram
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 16-36
[04] Frame Recovery : 45
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2850
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 18Invincible to projectiles from frames 19 - 36Transitions to hand slaps if the second hit of the headbutt connectsTransitions again during the last hit of the hand slapsMinimum guaranteed damage is set to 40%Values do not change on counter or Punish CounterIf Honda and the opponent switch sides after the 24th frame, transitions into ending animation action