Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda H Sumo Headbutt ⇨ ✚ HP
motion
1,500 / 10,000
1,0000 / 60,000
Frame Active : 14-36
Cancel : SA3
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -12500
Properties : High
14 20 D -3 List of startUp 3F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : H Sumo Headbutt
[02] Frame Start-up : 14
[03] Frame Active : 14-36
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -12500
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled until the 4th active frameInvincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 16Considered airborne from frames 18 - 40Does 1300 damage after the 5th active frameIf Honda and the opponent switch sides after the 19th frame, transitions into ending animation action