Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda Power Stomp  ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 22-27
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
22 18 3 -3 List of startUp 3F or less.
E.Honda Toko Shizume MP▸ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 22-27
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
22 18 3 -3 List of startUp 3F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Power Stomp
[02] Frame Start-up : 22
[03] Frame Active : 22-27
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Produces a floor bound and hard knockdown when hitting a mid-air opponent* Can cancel into a special move or Super Art on frame 15 when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Toko Shizume
[02] Frame Start-up : 22
[03] Frame Active : 22-27
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Produces a floor bound and hard knockdown when hitting a mid-air opponent* Can cancel into a special move or Super Art on frame 14 when the attack misses* Can only be canceled into Sumo Spirit on hitClassic controls: ↓+Punch, Modern controls: ↓+Attack