Street Fighter 6
Frame Data Search
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Street Fighter 6 version : Ver.1.1000.003  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
ED M Psycho Flicker ⇨ ✚ MK
motion
900 / 10,000
3,000 / 60,000
Frame Active : 20-23
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Projectile
20 26 3 -6 List of startUp 6F or less.
ED Drive Reversal (while blocking): Hammer Blow (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 List of startUp 6F or less.




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[00] Character : ED
[01] Move Name : M Psycho Flicker
[02] Frame Start-up : 20
[03] Frame Active : 20-23
[04] Frame Recovery : 26
[05] Recovery Hit : 3
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for more than 30 frames to change propertiesCan be canceled into Kill Rush (Forward) or Kill Rush (Backward) while the button is heldCan be canceled into Kill Rush (Forward) and Kill Rush (Backward) when the attack hitsProduces a crumple stun for 45 frames when the attack lands as a Punish CounterRecovery is reduced by 1 frame on hit

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[00] Character : ED
[01] Move Name : Drive Reversal (while blocking): Hammer Blow
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 225 frames of recovery added on hit