Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
ED M Psycho Flicker ⇨ ✚ MK
motion
900 / 10,000
3,000 / 60,000
Frame Active : 20-23
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Projectile
20 26 3 -6 List of startUp 6F or less.
ED Drive Reversal (while blocking): Hammer Blow (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 List of startUp 6F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : M Psycho Flicker
[02] Frame Start-up : 20
[03] Frame Active : 20-23
[04] Frame Recovery : 26
[05] Recovery Hit : 3
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for more than 30 frames to change propertiesCan be canceled into Kill Rush (Forward) or Kill Rush (Backward) while the button is heldProduces a crumple stun for 45 frames when the attack lands as a Punish CounterRecovery is reduced by 1 frame on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Drive Reversal (while blocking): Hammer Blow
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 225 frames of recovery added on hit