Street Fighter 6
Frame Data Search
across all characters


X → x.com/Xiau0226Matsu
Target Street Fighter 6 version : Ver.1.1000.002
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Guile L Sonic Cross (During Sonic Blade)⇨ ✚ LP
motion
1,000 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
10 ... D -1 List of startUp 1F or less.
Guile (Perfect timing)L Sonic Cross (During Sonic Blade)⇨ ✚ LP
motion
1,200 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
10 ... D -1 List of startUp 1F or less.
Guile M Sonic Cross (During Sonic Blade)⇨ ✚ MP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : -
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
10 ... D -1 List of startUp 1F or less.
Guile (Perfect timing)M Sonic Cross (During Sonic Blade)⇨ ✚ MP
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : -
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
10 ... D -1 List of startUp 1F or less.
Guile H Sonic Cross (During Sonic Blade)⇨ ✚ HP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
10 ... D -1 List of startUp 1F or less.
Guile (Perfect timing)H Sonic Cross (During Sonic Blade)⇨ ✚ HP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
10 ... D -1 List of startUp 1F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : L Sonic Cross
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : (Perfect timing)L Sonic Cross
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : M Sonic Cross
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : (Perfect timing)M Sonic Cross
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : H Sonic Cross
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : (Perfect timing)H Sonic Cross
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :