Street Fighter 6
Frame Data Search
across all characters


X → x.com/Xiau0226Matsu
Street Fighter 6 version : Ver.1.1000.010  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
Guile OD Sonic Break (During Solid Puncher)(During OD Sonic Boom or OD Sonic Break)P
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : -
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
11 ... D 3 -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : OD Sonic Break
[02] Frame Start-up : 11
[03] Frame Active : -
[04] Frame Recovery : 35 total frames
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Overdrive Sonic Break (available while Level 2 Super Art is active) once from frames 13 - 21