Street Fighter 6
Frame Data Search
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Street Fighter 6 version : Ver.1.1000.010  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
Guile L Somersault Kick ⇧ ✚ LK
motion
*1000 / 10,000
4,000 / 60,000
Frame Active : 5-10
Cancel : SA3
Damage : *1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -30 List of startUp 30F or less.
Guile (Perfect timing) L Somersault Kick ⇧ ✚ LK
motion
*1200 / 10,000
4,000 / 60,000
Frame Active : 5-10
Cancel : SA3
Damage : *1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -30 List of startUp 30F or less.




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[00] Character : Guile
[01] Move Name : L Somersault Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-10
[04] Frame Recovery : 26+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : SA3
[08] Damage : *1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 7Considered airborne from frames 8 - 36* Does 800 individual damage after the 3rd active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : (Perfect timing) L Somersault Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-10
[04] Frame Recovery : 26+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : SA3
[08] Damage : *1200
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 7Considered airborne from frames 8 - 36* Does 1000 individual damage when the attack lands after the 3rd active frame