Street Fighter 6
Frame Data Search
across all characters


X → x.com/Xiau0226Matsu
Target Street Fighter 6 version : Ver.1.1000.002
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Juri Renko Kicks ⇨ ✚ HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 15-17, 23-25
Cancel : C
Damage : 1000
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
15 20 2 -4 List of startUp 4F or less.
Juri [Chain combo]Renko Kicks ⇨ ✚ HP
motion
800 / 10,000
1,250 / 60,000
Frame Active : 15-17, 23-25
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 625
Drive Gauge Decrease Block : -1250
Drive Gauge Decrease Punish Counter : -2500
Properties : High
15 20 D -4 List of startUp 4F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Renko Kicks
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 23-25
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Chain combo]Renko Kicks
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 23-25
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 625
[11] Drive Gauge Decrease Block : -1250
[12] Drive Gauge Decrease Punish Counter : -2500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :