Street Fighter 6
Frame Data Search
across all characters


X → x.com/Xiau0226Matsu
Target Street Fighter 6 version : Ver.1.1000.002
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Juri Senkai Kick ⇨ ✚ MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 21-22
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
21 ... 2 -3 List of startUp 3F or less.
Juri [Chain combo]Senkai Kick ⇨ ✚ MK
motion
400 / 10,000
625 / 60,000
Frame Active : 21-22
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 375
Drive Gauge Decrease Block : -625
Drive Gauge Decrease Punish Counter : -1250
Properties : Mid
21 ... D -3 List of startUp 3F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Senkai Kick
[02] Frame Start-up : 21
[03] Frame Active : 21-22
[04] Frame Recovery : *23
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : Mid
[15] Miscellaneous :
* 2 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Chain combo]Senkai Kick
[02] Frame Start-up : 21
[03] Frame Active : 21-22
[04] Frame Recovery : *23
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 375
[11] Drive Gauge Decrease Block : -625
[12] Drive Gauge Decrease Punish Counter : -1250
[13] Super Art Gauge Increase : 0
[14] Properties : Mid
[15] Miscellaneous :
* 2 frames of recovery added when the attack missesProduces a slam knockdown