Street Fighter 6
Frame Data Search
across all characters


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Street Fighter 6 version : Ver.1.1000.003  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
Ken Thunder Kick (During Quick Dash)MK
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : 18-20
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
18 20 3 -3 List of startUp 3F or less.
Ken Gorai Axe Kick (During Jinrai Kick)⇨ ✚ MK
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : 18-20
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
18 20 3 -3 List of startUp 3F or less.




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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : Thunder Kick
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Can be canceled into Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : Gorai Axe Kick
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Always in Punish Counter state during executionAdds a floor bounding effect during a mid-air hit